E-mail Subscription

Enter your email address:

Delivered by FeedBurner

Syndicate RSS
Welcome

Mission Statement 

The purpose of FLAPS-2-APPROACH is two-fold:  To document the construction of a Boeing 737 flight simulator, and to act as a platform to share aviation-related articles pertaining to the Boeing 737; thereby, providing a source of inspiration and reference to like-minded individuals.

I am not a professional journalist.  Writing for a cross section of readers from differing cultures and languages with varying degrees of technical ability, can at times be challenging. I hope there are not too many spelling and grammatical mistakes.

 

Note:   I have NO affiliation with ANY manufacturer or reseller.  All reviews and content are 'frank and fearless' - I tell it as I see it.  Do not complain if you do not like what you read.

I use the words 'modules & panels' and 'CDU & FMC' interchangeably.  The definition of the acronym 'OEM' is Original Equipment Manufacturer (aka real aicraft part).

 

All funds are used to offset the cost of server and website hosting (Thank You...)

No advertising on this website - EVER!

 

Find more about Weather in Hobart, AU
Click for weather forecast

 

 

 

 

  FEEDBACK:  

If you see any errors or omissions, please contact me to correct the information. 

Journal Archive (Newest First)

Entries in B737-800 Flight Simulator (40)

Wednesday
Mar082017

OEM B737 CDU Conversion - Introduction

One of the slower projects is the conversion of two B737 CDU units.  The two units were purchased from an aircraft scrap-yard in the US and were formally used in a Boeing 737 operated by United Airlines.  

LEFT:  Straight from United Airlines to me.  Two OEM CDU units.  The rear unit has already had its CRT display removed and is partially  'gutted' (click to enlarge).

The two CDUs came from an airframe of a B737-500, which in 2008 was retired along with other Boeing classics, due to United Airlines decision to adopt the Airbus A-320.

The rear of each unit has a chronometer showing the hours of use - one unit has 5130 hours while the other has 1630 hours.

The CDU presently used in the simulator is manufactured by Flight Deck Solutions (FDS) and although I have been pleased with its operation and reliability, there is little resemblance, other than appearance, to the OEM unit.

LEFT:  Detail of the keyboard and DIM knob.  Interestingly the DIM knob dims the actual screen and not the backlighting (click to enlarge).

The prominent difference is external build quality and the tactile feeling when depressing the keys on the keyboard; the keys don't wobble in their sockets, but are firm to press. 

There is also a strong audible click when a key is depressed.  Furthermore, the backlighting is evenly spread with each key evenly lit.

The OEM CDU is large and VERY heavy.  I was surprised at the weight - a good 6 kilograms.  Most of the weight is made up by the thick glass CRT display screen and other components that reside within the sturdy aluminium case.

LEFT:  The casing removed to show the electronic boards that are secured by lever clips.  Like anything OEM, the unit is made very well from solid components (click to enlarge).

Like the casing, the internal structure is also made from aluminium and has four rails to enable the electronic boards to be installed and secured into place. 

Whenever I look at anything OEM, I am amazed at the workmanship that has gone into producing the item; the CDU does not fall short in this area.

A myriad number of small screws hold together the aluminum casing that protects the internal components.  Not only screws are used, but also special miniature DZUS fasteners than enable the side of the casing to removed easily for maintenance.

Nomenclature

When discussing the CDU there are three similar terms that are often used interchangeably: CDU, FMC and FMS.  In this website, I use the terms CDU and FMC interchangeable which is not quite correct - let me explain.

LEFT:  Protective cover removed to show the main pin-out board, rear of the CRT display, power supply, and electronics.  These parts cause the CDU to be quite heavy.  The two Canon plugs  are just visible at the right of the picture enable connection to the aircraft. (click to enlarge to see detail).

The Control Display Unit (CDU) is the interface that the flight crew use to access and manipulate the data from the Flight Management Computer (FMC); it's basically a screen and keyboard.  The FMC in turn is but one part of a complex system called the Flight Management System (FMS).  The FMS is capable of four dimensional area navigation.  It is the FMS that contains the navigational database.

For those more military-minded, the CDU in military parlance is called a mission computer.

Aesthetic Differences

The CDU dates from 2008, therefore; it is not exactly identical to the CDU used in the Next Generation airframe, however, it is very close.

Main Differences - 500 series to NG

(i)    The dim knob is a slightly different shape;

(ii)   The display screen is rounded at the edges (the NG is more straight-edged);

(iii)   The absence of the horizontal white lines located on the inside edge of the display frame bezel; and,

(iv)   The display screen is different (cathode ray tube - CRT to liquid crystal display - LCD).

To a purist, these differences are probably important, and if so, you will have to contend with a reproduction CDU or pay an exorbitant amount for an NG unit. 

The OEM software that enables the CDU to function is not important as the functionality of the CDU is dictated by the avionics software (ProSim-AR).  This also holds true for the font type and colour.

LEFT:  Completely gutted.  All unnecessary and unusable electronic components have been removed.  These two CDU units will soon operate flawlessly with ProSim-AR and flight simulator (click to enlarge).

Converting the CDU

I am liaising with an Australian company that specialises in converting avionics components used in commercial flight simulators.  This company has had considerable experience converting B747 avionics and is keen to see if their expertise will similarly work with the B737.

In a second article, I will explain in more detail how the conversion was done, and examine some of the problems that needed to be resolved.  I also will discuss the mounting of the unit into the CDU bay. 

More photographs of the CDU are located in the image gallery.  Additional images will be added to the gallery in due course.

Glossary

OEM - Original Equipment Manufacture (aka reral aircraft part).

Friday
Jan202017

Magnetic Declination and Navigation Database Update

There's little point using real aircraft parts (OEM) when the underlying databases in flight simulator, that provide aeronautical information, are out-of-date.  A commonly encountered problem is: 'Why is the approach course on the simulator different to that published in the approach chart'

If wanting to achieve a high degree of realism when flying flight simulator, then up-to-date aeronautical information is vital. 

Navigraph strives to maintain the accuracy of their charts and database sets by releasing quarterly updates.  However, up-to-date data is pointless if the baseline navigational data in FS9, FSX or P3D is dependent upon outdated datum points, incorrect ILS data and runway identifiers, and various misplaced VORs and NDBs.  

The baseline navigational data that flight simulator uses is based on information that was available in 1988, and matching this dataset with any up-to-date dataset can cause navigational problems.  Furthermore, magnetic declination changes each year and after several years there is a major discrepancy in the accuracy of the data.  This discrepancy reports as incorrect approach course directions.  

File Location and 2017 Datasets

Flight simulator stores the aeronautical information as a. bgl file usually located in the scenery/base/scenery folder in the flight simulator route directory.  The file name is MagDec.bgl.  Replacing this file with an up-to-date MagDec.bgl file is very straightforward.

In January 2013, I wrote a similar article concerning this topic.  To review this article click here.  Since this date, the data has been updated.

Herve Sorrs (o-la-la)

No this is not a French dish served with snails (laughing). 

Herve Sors is well known for his work developing programs and add-ons that enhance the accuracy of the datasets that flight simulator relies upon.  His website is a treasure trove of information that explains the reasons why datasets should be maintained; in addition to being a platform from which to download programs.

Correcting Magnetic Variation

The Magnetic Variation Data (MVD) package provides an updated set of magnetic declination (Magdec) .bgl files as of January 2017.  Replacing the default magdec.bgl file with the one provided in this package will result in a much better fit between displayed headings and current documentation data (runway, ILS and procedure headings).

The MVD package can be downloaded from his website for free (PayPal donation welcome).  

Installation

Installation of the new MAGVAR.BGL files (copied from text file in the MVD).

(i)    Close FS9 or FSX/P3D, since you will not be allowed to replace the file while the simulator is running.
(ii)    Locate the MAGDEC.BGL file which is in the \SCENERY\BASE\SCENERY\ sub folder of your FS9/FSX-P3D install directory.
(iii)    Keep a copy of the old file.  Rename it MAGDEC.BGL.BAK (do not use a bgl extension if the file is kept in the same directory).
(iv)    In the provided package, select the updated file you want to use, either FS9, FSX or P3D.
(v)    Copy the new MAGDEC.BGL file in the \SCENERY\BASE\SCENERY\ sub folder of your FS9/FSX-P3D install directory.

Flight Simulator will rebuild its index at first launch and the new magnetic variations will be applied.

Updating NavAids (FSX and P3D)

To update the various NavAids, Herve has created a program called World Navaids (installer version 8.00).  This program comes with a self-extracting installer that provides an an easy to use interface to select, amongst other things, which NavAids you wish to update or install to which geographic region.  The interface also cross references the data and provides a conflict report if there is a discrepancy between the default and add-on scenery datasets.  Prior to any update occurring, the program will make a back-up of the existing dataset.

Final Call

Herve Sors has taken it upon himself to maintain the accuracy of the flight simulator database and to provide, free of charge, many small programs that enhance out simulation experience.  Thank you Herve for your contribution.  His website is Flight Simulator Aircraft Dynamics and Navdata.

Friday
Nov182016

TaxiSigns HD - Review

A small add-on program which may interest some is TaxiSigns HD.  Essentially this software replaces all the default taxiway signs in flight simulator (FS) with a selection of several higher resolution 3D images with enhanced lighting effects.  For those that spend considerable time taxiing the aircraft this program is sure to please.

LEFT:  Example of the high definition sign showing night lighting which creates a pleasing  illumination in front of sign.  This feature is missing in the default textures (click to enlarge).

Installation and Features

Installation is via a wizard installer which will ask where you wish to install the program and also ask which directory flight simulator is installed. 

Once installed, a sub menu (TaxiSigns HD) will be placed within the flight simulator Add-Ons menu.

TaxiSigns HD works be adding its own scenery area, called TaxiSigns HD layer, to the FS scenery library.  The default textures are not overwritten or deleted and outside of its own scenery area, the program does not modify any flight simulator files.  To uninstall the product, and restore the default signs, use the Windows Control Panel to uninstall the program.  

The program has a user interface screen accessible from the FS Add-Ons menu.  The interface enables the user to easily alter the 3D model, daytime and night textures, and whether the signs illuminate the ground at night.   

One of the main advantages, other than appearance (the signs actually look like signs), is the night lighting effects.  Each sign can be front lit to allow the ground in front of the sign to be illuminated.  

The following outlines the features of the program:

•    3D taxiway signs instead of default rectangles 
•    Crystal clear text and FAA mandated font (high resolution textures) 
•    Choice of several 3D taxiway sign textures and shading effects (day and night) 
•    Illumination of the ground in front of each taxiway sign 
 

Evaluation of TaxiSigns HD

If you spend considerable time taxiing or take photographs and video within flight simulator then this program is well worthwhile. 

LEFT:  The user interface in which various options can be selected.  Note the posts that hold the sign (click to enlarge).

The textures are very sharp and the signs are much easier to read than the default textures.  They are also much more attractive to look at in comparison to the default signage.

A problem observed in flight simulator (FSX) is the slight blurring of the signs as the aircraft taxis past the sign.  The replacement textures remain sharp and do not blur as do the default signs.  Furthermore, I could not discern any appreciable drop in frame rates.

Compatibility an Support

TaxiSigns HD is fully compatible with both DirectX 9 and DirectX 10 modes of FSX, and also with FS9 and Prepar3D (versions 1.0-2.2).  

A succinct manual is provided with the program and although the program is very simplistic, a support forum is available.

The program can be downloaded from the developers website and tested for a period of 10 minutes.

TaxiSigns HD

Note I do not have any affiliation with the software developer.

Friday
Aug262016

Assembly of Forward Overhead Panel

Construction of the simulator began in 2011.  It is now 2016 and I am perplexed to why the build has taken so long to complete.   Of course, opting to try and use OEM (Original Equipment Manufacture) parts whenever possible has added significant time to the project -  especially the procurement of parts.

LEFT:  Forward overhead using OEM parts (click to enlarge).

Most of the parts that make up the forward overhead have now been obtained and assembly of the components is well advanced.   Very soon the wiring from the panels to the Phidgets cards will begin.  This will be followed by several hours of testing to check correct functionality and to ensure perfect harmony between components and systems. 

A basic frame has been constructed to enable the overhead to be easily positioned to enable the wiring to be done with a little more ease.  After the forward overhead is completed, work on the aft overhead will commence.  Rome, it seems, was not built in a day.

Certainly, completion of the forward overhead will be the major project over the next few months.

Thursday
Aug042016

FS-FlightControl Instructor Operating Station (IOS) - Review

Virtual flyers can be grouped into three broad groups.  Those that are satisfied using a desktop simulator, those that gravitate toward a professional simulator, and those that strive to replicate, as close as possible, a Level D simulation.  No matter which group you belong, there is a requirement for a feature-rich, reliable, and stable Instructor Operator Station (IOS).

LEFT:  Opening screen for FS-FlightControl IOS on the server computer.  IOS can be easily configured to automatically open after Windows start-up.  (click to enlarge).

This post will introduce the Instructor Station FS-FlightControl, developed by AB-Tools GmbH, a company located in Germany.  The review is not meant to be comprehensive as such a document would be as long as the product’s operating manual.  Rather, we will examine some of the product’s features prior to making an assessment of the software’s reliability and ease of use.

What is IOS - Do I need It

IOS is an acronym for Instructor Operating Station.  At its simplest, it's the menu system in Flight Simulator that enables you to choose from several parameters to create a pre-programmed flight scenario. 

A dedicated instructor station is far more than a few options to alter the time, place, and scenario in the simulator.  A good instructor station should enable you to set basic flight scenarios, in addition to being able to monitor set tasks and parameters.  The software should provide clear and readable displays, be set out logically, be easy to operate, and also be able to initiate system failures.  Furthermore, the software must be stable, reliable and consistent in its output.

There are several Instructor Operating Stations available on the market and most high-level avionics suites come with a ready-made IOS as part of their software.  Therefore, the question must be asked - why is there a need to purchase a stand-alone IOS.  

Put bluntly, many generic instructor stations have been added at the back-end of an avionics suite.  These instructor stations can lack functionality, features, and ease of use.  Furthermore, their layout is often not optimal or configurable.

IOS Features - FS-FlightControl

The features and functionality that are supported by IOS are extensive, however, bear in mind that the instructor station has been designed to operate across different simulator platforms and avionics suites; not every feature may operate with the intended avionics suite.  For example, flight plans can be generated and sent to FSX in the standard .pln format, but they cannot be send directly to ProSim-AR in the correct format (as at the time of writing).

LEFT:  Screen shot showing the POSITION page display of IOS.  Note the easy to navigate menu at the bottom area of the screen (twelve modules).  This menu system is available on all IOS pages and enables quick and easy navigation between modules (click to enlarge).

I have purposely not duplicated what has already been written on the FS-FlightControl website.  The website provides a well detailed description of the features and functionality of the software and includes numerous screen shots.

Broadly speaking, IOS has been developed around 12 main modules.  Like-minded themes have been grouped into whatever module is specific to the subject.  If the information exceeds what can be displayed on one page, then one or more sub-pages (sub-tabs) are provided.  There is a gamut of features

Main Modules

Position:   Aircraft re-position, runway preference, aircraft scenario, approach presets, airport selection and re-position options.

Map:   Street map, satellite map and height map.   Navaids, AI aircraft, weather, aircraft location, compass and route/flight plan overlay.

Flight Planing:   Route and flight plan generation with load tool.  Importing and exporting of data with flight plan generated onto roving MAP.

Conditions:   Environmental conditions relating to weather (artificial and real-time), visibility (CAT presets), winds, clouds, precipitation, altitude levels, barometric pressure, presets, time and season, accelerated time, and user-generated conditions.  This section is very detailed and is examined in several sub-tabs.  Many of the presets are as easy as clicking a button on the screen.  For example, ILS visibility conditions can be generated by clicking one of the CAT buttons (CAT I, II, III, IIIa/b/c).

Push back:   Graphical interface enabling push back of aircraft at any angle and distance.

Fuel/Load:   Fuel volume, passenger, crew and cargo weights, aircraft weights (ZFW), center of gravity (%CG) and load tool.

View/Slew:   Alters external camera views of aircraft and enables the slewing of aircraft.

Failures:   Aircraft system failure conditions that can be triggered immediately, at pre-defined times, or at random.

Statistics:   Approach statistics - Graphical representation of aircraft in relation to vertical and lateral position, aircraft position, ground altitude, vertical speed, pitch, and bank angle.  Results can be exported to Google Earth for further analysis.

Network:   Module to control all computers and software within your simulation network (server and any number of client computers).

Aircraft:   Selectable list of aircraft options re: altitude, speed, direction, radios, TCAS alert status, engine parameter outputs, throttle outputs, autopilot, light and switches, etc. 

Settings:   Customization of all aircraft, map, and program parameters: colours, fonts, map layouts, etc.  Additionally, other variables can be customised such as CAT visibilities and decision heights.

Favoured Features

I’ll be honest, the more I use IOS the more I enjoy my simulation experience.  At the very least, IOS provides a reliable way to store various approach scenarios to numerous airports at different times, seasons and weather conditions.   Granted, that this can be done from the flight simulator menu, however, it cannot be done as cleanly nor as quickly as it can from the IOS module.

Although I do not use all the features available in the program, there are several that I continually use.  It is these I will discuss in further detail.

POSITION:  Position refers to the position of the aircraft whether it be on the ground or in the air.  IOS enables the user to select from several ground positions such as the gate, runway, terminal, base approach, straight-in approach, etc. A click of the mouse will position your aircraft to any of several preset locations. 

I find this to be a very good time saver, especially if you do not want to simulate a long taxi or some other part of the flight but wish to concentrate only on one aspect – such as the approach phase.  In addition to various presets, this page also allows customized approaches to be generated and saved.

Another aspect of this page deserves mention; the ability to select a chosen aircraft livery, parameter list (fuel state, trim, radio frequencies, etc) and save this to custom-named 'slot'.  This is another time-saving feature and easy method to choose a pre-saved livery of an aircraft type.

STATISTICS:   For those who fly by the numbers and want to improve their approach techniques, the statistics section provides a graphical interface that records the vertical and lateral deviation of the approach.  It also records airspeed, vertical speed and several other characteristics.

CONDITIONS:   Conditions broadly refers to environmental and weather conditions at the airport selected, or at various pre-selected waypoints or weather stations.  Changing weather conditions, visibility, season and time is as easy as clicking a button.

This page is exceptionally feature-rich and the instructor station can generate live weather, weather from an imported METAR string or any number of pre-saved weather themes.  For those interested in setting up specific weather events, for flight training, it is very easy to do so.  

MAP:  The map is a hidden gem that enables you to overlay a wealth of information onto a street or satellite map of the area of operation. 

LEFT:  Screenshot showing MAP display page.  Many advanced features that can be displayed as a map overlay.  The tabs along the sides of the page can be clicked to turn features on or off (click to enlarge).

 For example, the user aircraft and AI aircraft are graphically represented along with all navigation aids which includes VORS, NDBs, high and low jetways, ILS feathers and waypoints.  Wind direction and current barometric pressure can also be displayed along with the current SID, STAR or route.  Whilst on the ground all aprons, runways and taxiways are shown.  Navigating to an assigned runway could not be easier as the user aircraft icon shows the position of the aircraft at all times. 

As with all windows, the MAP can be displayed as a separate screen on another monitor.  Therefore, it is possible to have IOS open on two monitors with one monitor showing the MAP view while the other monitor displays a different view.

An added advantage is the ability to position your aircraft anywhere on the map and create a position fix along with altitude, direction, pitch, bank, airspeed and radio frequencies.  This information can be saved for future activation from the POSITION page.  This enables you to quickly and easily set-up an approach and save this approach for future use.

For those that fly on-line, VATSIM, IVAO and PilotEdge are supported.

NETWORK:  IOS enables the user to program the software to control what programs open or close on any computer that is connected to the network.

For example, I use a batch file  to open and close flight simulator, ProSim-AR and other FS related programs (weather, flight analysis, etc).  IOS when turned on from the client will automatically execute the opening of the batch file on the server computer.  Likewise, when triggered, IOS will engage the batch file I use to close flight simulator and other ancillary programs.  Additionally, a time delay can be configured to cause a delay between the closure of programs and the turning off of the server computer.  

Installation of IOS - Server and Client

The software package is downloaded from the developer’s website and consists of a self-extracting .exe file. 

As IOS has networking capability, it's not necessary to install IOS to the computer that has flight simulator installed; it will operate on a client computer.  Additionally, a wizard is used to direct you through the installation process and configuration.  Networking to a client is done via SimConnect.  FSUPIC and WideFS are not required.

LEFT:  Screenshot showing the PUSH BACK display page (click to enlarge). 

Although networking is achieved through the use of SimConnect which can, at times, be problematic, I did not experience any issues with SimConnect in relation to the installation and networking of the instructor station. 

Configuration

Configuring the program to suit your requirements is done from the SETTINGS page.  Variables can be altered for each aircraft, and aircraft profiles can easily be created that save particular parameters or conditions.  Likewise, the software can be altered to enable a particular font style and colour to be displayed along with a zoom value and size.  The process is straightforward.

Pretty much everything in IOS is able to be configured to your liking.

One aspect of IOS I found to be very handy, was that when you close the instructor station it will keep the last known settings.  This means the parameters for the next flight session (if not altered) will be identical to the last.

Ease of Use

The IOS program is set-out intuitively and the various pages (modules) follow a logical sequence with like-minded themes bundled together on the same page.  The twelve page main menu located at the bottom of each page is promulgated across all pages and enables quick access to various features. 

LEFT:  Screenshot showing the FAILURES display page.  Note the open conditions call-out box.  There are several sub-pages (sub-tabs) that deal with failures.  Failures are an important asset to enthusiasts striving for realism (click to enlarge).

Unlike other instructor stations, all information relating to a specific theme is located on the one main page (for example, failures or position page); it is not necessary to navigate between several pages trying to find the information.  Furthermore, the screen display can resized to either fill your display or only part fill it.

Another advantage is the implementation of large-style buttons that enable quick and accurate identification of a module.  Everything is easy to find and access.

Program Administration

Program administration encapsulates the opening and closing of programs from one or multiple computers. 

Without an instructor station or the use of batch files, several programs must be opened on the client and server computer to begin a flight.  This takes time and the process can be unwieldy.

If the instructor station is configured correctly, it is a two-step process to begin a flight.  First the computers must be turned on.  Second, from the client the FS-ControlControl IOS icon is depressed.  Once IOS opens on the client computer it will communicate with the server computer (via SimConnect) and open any number of programs on the server (assuming they have been configured correctly in the IOS NETWORK page).  

Once Flight Simulator opens and you are on the flight line it’s only a matter of using the instructor station to alter any variables particular to the flight (airport, aircraft position, weather, fuel, weight, etc).  All changes are automatically promulgated across the network to Flight Simulator.

The important aspect to note, is that other than turning on the server and client computers, everything is done from the one screen on the client computer using the one mouse/keyboard.  Likewise, when closing the simulator session everything can be done, including turning off the server computer, from the instructor station.

Cross-Platform Operations

The IOS operates with Microsoft Flight Simulator X (FSX/FS10) including Steam Edition, and with Lockheed Martin Prepar3D® 1.x, 2.x and 3.x. in a Windows environment.  A separate APP is available for Android and Apple (iOS).  The software works traditionally using the keyboard and mouse in addition to being optimized for touch screens.  IOS can be run either on the computer that has Flight Simulator installed or from a networked client computer.

Stability and Speed

The last thing anyone wants is a crash to desktop caused by a bug-ridden piece of software that exhibits stability issues, poor performance, and does not operate consistently.  

The stability of the instructor station is excellent.  In my simulator set-up the IOS is installed on a client computer and networked to Flight Simulator located on a server computer.  The software loads quickly and interacts with the simulator seamlessly.  

The speed at which software interacts with Flight Simulator is important and it’s pleasing to note that IOS commands do not exhibit any significant time lag between the client and server computers.  There is no time lag when switching between any of the interface screens on the instructor station.  Surprisingly, this includes the MAP mode.  Often a high definition map with several overlays cannot generate its resultant map within an acceptable time. 

This said, internet connection speed may cause users to experience different speeds.

The time taken to open the instructor station from the icon on the client computer is approximately 10-15 seconds.

Updates to IOS

The software developer is very proactive and software updates with improvements, minor fixes and new features are regularly provided free of charge.  

LEFT:  Screenshot showing the CONDITIONS display page.  This page has several sub-pages that deal with conditions.  For example, real weather, presets, season, ILS visibility and accelerated time.  Note the display box in the lower left side that shows the frame rates (click to enlarge).

The developer realizes that each person’s requirements for an instructor station is different, and as such, entertains ideas and suggestions for additional features or improvements from end-users.

Support

FS-FlightControl does not have a dedicated forum, however the developer  replies promptly to all e-mails sent via the software help page.  

A benefit of sending e-mail directly from the software is that the log files from your system are automatically attached to any outgoing message.  This enables the developer to easily understand the issue, saves time in asking for further information, and leads to a faster resolution.

Dedicated Manual

A manual for any in-depth software is an absolute necessity.  It is pleasing to note that the developer has written a manual and does not rely on a forum to provide answers to common questions.

The manual, which reflects the latest software build, is accessed from the FS-FlightControl IOS website.  If necessary a .pdf is available on request.  

Additionally, the manual can also be accessed directly from the software.  Each page has several small question marks (?) that when clicked navigate the user to the appropriate help section in the manual.  If you find the questions marks unsightly, then they can be turned off from the SETTINGS page.

Software Trial

This review has only examined several of the features that the instructor station is capable of.  To enable a comprehensive examination of the software, IOS can be installed with full functionality (including any prospective updates) for a period of 14 days.  After this time has elapsed, the software will need to be purchased.

Final Call

Considering the scope of what an instructor station does and how it can be used to enhance the effectiveness of a simulator, there is little doubt that a good IOS is essential.    

I've spent considerable time using the FS-FlightControl IOS and although this review touches on but a few of the features of IOS, I believe this software to be superior to other contemporary products.   It certainly has enhanced how I use the simulator leading to a more enjoyable experience.

The IOS software and further information can be downloaded at FS-FlightControl IOS.

  • Please note I have no affiliation with FS-FlightControl.  I have not been provided with ‘free’ software, nor did I receive a discount in return for a favourable review.  The comments and recommendations I have made are my own.
  • Flight Simulator, in this article, refers to the use FSX/FS10.  I use the B737 avionics suite developed by ProSim-AR.