Boeing 737-800 Takeoff Procedure (simplified)

One aspect novice virtual pilots find difficult to grasp is the correct method of flying the aircraft, especially the takeoff, climb and transition to cruise.

The sheer volume of information available on the Internet often results in information overload and it’s understandable that many become bewildered as the boundaries between fact and fiction blur.  Add to this that many articles on the Internet have not been peer reviewed, and you have a recipe set for disaster!

In this article,  I will instruct on the basic procedures used to takeoff, climb, and transition to cruise.  I’ll also provide some insight into how flight crews fly the aircraft, and discuss some of the more important concepts that should be known.

I will not discuss before and after takeoff checklists, the overhead, how to determine aircraft weights, or how to use of the Control Display Unit (CDU).   I will assume all essential elements of pre-flight have been completed.  Also, the following procedures assume both engines are operational.  I will not be addressing engine-out procedures.

Please take note that some procedures are dependent upon what software is used in the Flight Management System (1). Furthermore, the display of specific items, such as the speed reference indicators on the Primary Flight Display (PFD), will only be displayed if the CDU is correctly set-up prior to takeoff.

I have attempted to try and simplify the procedure as much as possible.   However, the automated systems that can be used on the Boeing aircraft are complicated, can be used fully or in part, and can easily generate confusion. Add to this that some procedures are different between an automated and manual takeoff, and some procedures are dictated by airline policy. 

It is a challenge to simplify what in the first place is convoluted and technical.

I have set out the content in three parts:

  • Section One refers to a simplified generic procedure for takeoff (numerical sequence 1–20).  Below each numerical number are important points (summarized as dot points).  Although this section primarily refers to hand flying the aircraft, some automation concepts are discussed.

  • Section Two discusses takeoff procedures using automation.

  • Section Three provides additional information concerning important points mentioned in Section One and Two.

To minimise wordiness in this article, I have for the most part, used acronyms and footnotes.  Refer to the end of the article for a list of acronyms and their meaning.

Peer Review

The information in this article has been peer reviewed by 737 Captain and First Officer.

Automation and Variability

The Boeing 737-800 can be flown with, without, or partly with automation.  The combinations that can be used, how they work, and more importantly when to use them, can fill a book.  Indeed, there is a book (two books) – they’re called the Flight Crew Operations Manual and the Flight Crew Training Manual.

The first point to take on board is that there is no absolute correct method for takeoff and climb.  Certainly, there are specific tasks that need to be completed, however, there is an envelope of variability allowed.  This variability may relate to how a particular flight crew flies the aircraft, environmental considerations (ice, rain, wind, noise abatement, obstacles, etc.), flight training, or a specific airline policy.

Whenever variability is injected into a subject, individuals who think in absolutes - black and white - will have difficulty.  If you are the kind of person who likes to know exactly what to do at a particular time, then I suggest you find a technique that fits with your liking and personality.

SECTION ONE:  Takeoff Guideline (1-20)

The following procedures assume essential elements of pre-flight have been completed (for example, correct set-up of CDU).

1.  Using the Mode Control Panel (MCP), dial into the altitude window an appropriate target altitude, for example 13,000 feet.

2. Command speed is set in the MCP speed window.  The speed is set to V2.  V2 is determined by calculations made by the Flight Management Computer (FMC) based on aircraft weight, environmental conditions and several other parameters.

Important Points:

  • V2 is the minimum takeoff safety speed and provides at least 30° bank capability with takeoff flaps set.  This speed provides a safe envelope to fly with one engine (if an engine failure occurs).

  • You can fly either +15 or +20 knots (maximum +25 knots) above the V2 command speed.  This is done for a number of reasons:  to lower or increase pitch due to the aircraft's weight, or to take into account other environmental variables (this assumes both engines operational), or it is dictated by airline policy.

  • A white-coloured airspeed bug is displayed at V2 +15/20 on the speed tape (part of the PFD). V2+15 knots provides 40° bank capability with takeoff flaps set.   The bug is a visual aid to indicate the correct climb-out speed (bug is discussed later on).  

3.    Toggle both Flight Director (FD) switches to the O’ position (pilot flying side first).

4.    Set flaps 5 and using the electric trim switch on the yoke, trim the aircraft to the correct trim figure for takeoff. The trim figure is shown on the CDU (for example, 5.5 degrees) and is calculated dependent upon aircraft weight with passengers and fuel.  Normally the trim figure will place the trim tabs somewhere within the green band on the throttle quadrant. Takeoff should not occur if the trim tabs are outside of the green band.

5.    Arm the autothrottle (A/T) by moving the toggle on the MCP to ARM.  This may differ between airlines (when to arm the A/T) Consult the FCOM & FCTM.

6.    Release the parking brake and manually advance the thrust levers to around 40%N1.  %N1 can be airline specific with some airlines recommending 60%N1.  Consult the FCOM & FCTM.

7.    Monitor the EGT on the EICAS and when there is a decrease in EGT and the throttles are stabilised, either:

  • Advance the thrust levers to takeoff thrust (if hand flying); or,

  • Press one or both TOGA buttons if wishing the autothrottle system to be selected.  If the autothrottle system has been selected for takeoff, both thrust levers will automatically begin to advance to the correct %N1 output calculated by the Flight Management System.

Interesting Point:

  • After takeoff configuration is complete, and with the parking brake in the OFF position, some flight crews quickly advance and retard the thrust levers.  The purpose being to check for errors in the takeoff configuration.  An error will trigger the audible configuration horn when the thrust levers are advanced.

  • Become conversant with derates. Using a particular derate is normal practice, but in particular will help control over-pitching and high vertical speeds, which are a common occurrence when the aircraft is light (minimal fuel load, passengers and/or cargo).

Important Points:

  • You do not have to stop the aircraft on the runway prior to initiating 40%N1.  A rolling takeoff procedure is often recommended, as this expedites the takeoff (uses less runway length) and reduces the risk of engine damage from a foreign object being ingested into the engine (engine surge/stall due to a tailwind or crosswind).

  • When the thrust has reached 40%N1, wait for it to stabilise (roughly 2-3 seconds).  Look at the N1 thrust arcs and the EGT gauge (on the EICAS display).  Both N1 arcs must be stable and the EGT values decreasing slightly.  In the real aircraft, the EGT should reduce between 10C-20C after N1 has stabilised at 40%.  If the engines are NOT allowed to stabilise, prior to advancing the thrust levers, the takeoff distance can be adversely affected.

  • There is considerable confusion around when to actually press the TOGA buttons.  As stated, %40N1 is common, but some airline procedures indicate 60%N1, while others recommend a staged approach – meaning, initially advance the thrust levers to 40%N1, allow the thrust to stabilise, and then advance the thrust levers to 70-80%N1 and press TOGA.

  • Do not push the thrust levers forward of the target %N1 - let the autothrottle do its job (otherwise you will not know if the autothrottle system has failed).  See Point 10 concerning hand placement.

  • Ensure the autothrottle has reached the target %N1 by 60 knots ground speed.  If not, execute a Rejected Takeoff (RTO).

  • Unless you select a different mode, the TOGA command mode that was engaged at takeoff (assuming you used the autothrottle system), will remain engaged until you reach the assigned altitude indicated on the MCP.

  • Selecting N1 on the MCP does not disengage TOGA mode.  If you want to disengage TOGA mode, the Flight Director switches must be toggled to the OFF position, or another vertical mode selected.

  • In some simulators that use ProSim737 software (Version 2 & 3), you will notice that when throttle arm is displayed on the PFD, the throttle will retard slightly (%N1).  This is NOT normal and is a ProSim737 software glitch.  The issue is easily resolved by moving the thrust levers forward slightly.  This glitch does not appear to cause other problems.

8.    Maintain slight forward pressure on the control column to aid in tyre adhesion to the runway. Focus on the runway approximately three-quarters in front of the aircraft.  This will assist you to maintain visual awareness and to keep the aircraft on the centreline.  Use rudder and aileron input to control any crosswind.

9.    During the initial takeoff roll, the pilot flying should place their hand on the throttle levers in readiness for a rejected takeoff (RTO).  The pilot not flying should place his hand behind the throttle levers.  Hand placement facilitates the least physical movement should an RTO be required.

10.    The pilot not flying will call out 80 Knots  Pilot flying should slowly release the pressure on the control column so that it is in the neutral position.  Soon after the aircraft will pass through the V1 speed (this speed is displayed on the speed tape).  Takeoff is mandatory at V1, and Rejected Takeoff (RTO) is now not possible.  The pilot flying, to reaffirm this decision, should remove his or her hands from the throttles; thereby, reinforcing the must fly rule.  (see important points below).

11.    At Vr (rotation), pilot not flying calls Rotate.  Pilot flying slowly and purposely initiates a smooth continuous rotation at a rate of no more than 2 to 3 degrees per second to an initial target pitch attitude of 8-10 degrees (15 degrees maximum).

Important Points:

  • Normal takeoff attitude for the 737-800 is between 8 and 10 degrees.  This provides 20 inches of tail clearance at flaps 1 and 5.  Tail contact will occur at 11 degrees of pitch (if the aircraft is still on or close to the ground).

  • Takeoff at a low thrust setting (low excess energy, low weight, etc) will result in a lower initial pitch attitude target to achieve the desired climb speed.

  • The correct takeoff attitude is achieved in approximately 3 to 4 seconds after rotation (depending on airplane weight and thrust setting).

  • Point 10 (above) discusses hand placement during the takeoff roll.  Another method used differentiates responsibility between the Captain and First Officer.  The Captain as Pilot in Command (PIC) will always have control of the thrust levers, while the pilot flying (First Officer) will concentrate solely on the takeoff with both hands on the control column.  Removal of the hand after V1 is a standard operational procedure (SOP).  This assumes that the First Officer will be pilot flying.

12.    Following takeoff, continue to raise the aircraft’s nose smoothly at a rate of no more than 2 to 3 degrees per second toward 15 degrees pitch attitude.  The Flight Director (FD) cues (pitch command bars) will probably indicate approximately 15 degrees.

Be aware that the cues provided by the Flight Director may on occasion be spurious; therefore, learn to see through the cues to the actual aircraft horizon line.

The Flight Director pitch command is NOT used during rotation.

13.    At this stage, you most likely will need to trim the aircraft to maintain minimum back pressure (neutral stick) on the control column.  The 737 aircraft is usually trimmed to enable flight with no pressure on the control column.  It is quite normal, following rotation, to trim down a tad to achieve neutral loading on the control column.  Do not trim during the actual rotation of the aircraft.

14.    When positive rate has been achieved, and double checked against both the actual speed the aircraft is flying at (see speed tape on PFD), and the vertical speed indicator, the pilot flying will call Gear Up and the pilot not flying will raise the gear to minimize drag and allow air speed to increase.  The pilot not flying will also announce Gear Is Up when the gear has been retracted successfully (green lights on the MIP have extinguished).

15.    The Flight Director will command a pitch to maintain an airspeed of V2 +15/20.  Follow the Flight Director cues (pitch command bar), or target a specific vertical speed.  The vertical speed will differ widely when following the FD cues as it depends on weight, fuel, derates, etc. If not using the FD, try to maintain a target vertical speed (V/S) of ~2500 feet per minute.

Important Points:

  • V2 +15/20 is the optimum climb speed with takeoff flaps (flaps 5).  It results in maximum altitude gain in the shortest distance from when the aircraft left the runway.

  • If following rotation the FD cues appear to be incorrect, or the pitch appears to be too great, ignore the FD and follow vertical speed guidance.

  • Bear in mind that vertical speed has a direct relationship to aircraft weight - if aircraft weight is low to moderate, use reduced takeoff thrust (derates) or Assumed Temperature Method to achieve a recommended vertical speed.

  • If LNAV and VNAV were selected on the MCP prior to takeoff, LNAV will provide FD inputs at 50 feet and VNAV will engage at 400 feet.

  • When VNAV is engaged, the speed of the aircraft will be automatically updated on the speed tape and the speed window on the MCP will become blank. 

  • If LNAV and VNAV have not been selected prior to takeoff, it is common practice to manually select a roll mode (LNAV) at 400 feet.  VNAV is usually selected after flaps UP.

  • If LNAV and VNAV has been selected prior to takeoff. LNAV is advisory. VNAV will automatically update the autothrottle system. The aircraft will not fly the LNAV course or the VNAV vertical profile until the autopilot is selected (CMD) on the MCP.

16.    Follow and fly the cues indicated by the FD (automation), or maintain a command speed at V2 +15/20 (hand flying) until you reach Acceleration Height (AH).  AH is often stipulated by company policy and is usually between 1000-1500 feet ASL. AH can be changed in the CDU.

17.    At or when passing through Acceleration Height (~1500 Feet RA), a number of tasks may need to be completed. These tasks will cause the PFD display to change.

  • The nose of the aircraft is to be lowered (pitch decreased).  This will increase airspeed and lower vertical speed.  A rough estimate to target is half the vertical speed used at takeoff. 

  • The flaps should be retracted as per the Flaps Retraction Schedule.  If noise abatement is necessary, flaps retraction may occur at Thrust Reduction Height. 

  • Retract flaps as per the Flaps Retraction Schedule. Retract each degree of flaps as the aircraft's speed passes through the next flap increment détente.  The flaps increment détente is displayed in green on the PFD speed tape.  For example, as the aircraft passes through the flaps 1 designation you would select flaps 5 to flaps 1.  Then, when the airspeed passes through the flaps UP position you would select flaps 1 to flaps UP.  You do not want to exceed the flaps limit speed.  (See Interesting Points (second dot point) regarding the Speed Trend Vector).

  • Do not retract flaps unless the aircraft is accelerating, and the airspeed is at, or greater than V2 +15/20 - this ensures the speed is within the manoeuvre margin allowing for over-bank protection.  Do not retract flaps below 1000 feet RA.

  • When flaps retraction commences, the airspeed bug will disappear from the speed tape on the PFD.

  • If hand flying (VNAV not selected), at Acceleration Height set the speed in the speed window of the MCP to a speed that corresponds to the flaps UP speed.  The flaps UP speed can be found displayed on the speed tape on the PFD.  This is often referred to as Bugging Up.

  • Some flight crews when reaching Acceleration Height call Level Change, Set Top Bug.  This ensures that TOGA speed is disengaged (by selecting another mode).

  • If VNAV has been selected prior takeoff, the flaps UP speed will be automatically populated and displayed on the speed tape on the PFD.  However, the speed will not be displayed in the MCP speed window (the window will be blank).

18.    When the aircraft flies through the flaps UP speed, and after the flaps have been fully retracted, the desired climb speed is dialed into the speed window of the MCP (If VNAV is not selected).  If VNAV has been selected, the climb speed will be automatically populated and displayed on the PFD (as will the cruise speed when the aircraft reaches cruise altitude).

Important Points:

  • If VNAV is selected, the speed window in the MCP is blank.  However, if VNAV is not selected the speed window is open.

  • If automation and the autothrottle system (TOGA) is not being used, and you are hand flying the aircraft, Press N1 on the MCP (if desired) at Acceleration Height and follow FD cues to flaps UP speed. 

  • When N1 is selected, the autothrottle will control the speed of the aircraft to the N1 limit set by the FMS.  Selecting N1 ensures the aircraft has maximum power (climb thrust) in case of a single engine failure.

  • If the autothrottle system (TOGA) has been used during takeoff, N1 is automatically selected (by the FMS) at Thrust Reduction Altitude (usually ~1500 feet RA).  There is no need to press the N1 button on the MCP.

  • N1 mode doesn’t control the aircraft’s speed - it controls thrust. The autothrottle will set the maximum N1 thrust (power).  The aircraft’s speed is controlled by the pitch attitude.

  • Selecting N1 on the MCP does not provide any form of speed protection.

  • Acceleration Height can be changed in the CDU.

  • The auotpilot should NOT be engaged prior to flaps UP. This is often stipulated by airline policy,

19.    The aircraft is usually flown at a speed no faster than 250 KIAS to 10,000 feet.  At 10,000 feet, speed is usually increased to 270 KIAS. Environmental factors and/or ATC may result in differing speeds being set.

At this stage, the aircraft can be hand flown with or without VNAV and/or the autothrottle. You can either:

  • Continue to hand fly the aircraft to altitude. Appropriate climb and cruise speeds will need to be dialed into the MCP; or,

  • Select a suitable pitch and roll mode (LVL CHG, V/S, LNAV & VNAV) and engage the autopilot or select CWS. If a pitch and roll mode is selected and the autopilot not selected, the FD will provide visual cues.

20.    At 10,000 feet, dial 270 KIAS into the MCP speed window and then at 12,000 feet dial in 290 KIAS.  Follow the Flight Director cues, or if the FD is not being used, maintain roughly 2000-2500 fpm vertical speed.  At cruise altitude, transition to level flight and select on the MCP speed window 290-310 KIAS or whatever the optimum speed is (see CDU).

Interesting Points:

  • Many pilots had fly the aircraft to 10,000 feet before engaging the autopilot.  To enhance situational awareness, it is common practice, if hand flying, to have LNAV and VNAV selected. This enables the pilot to follow the navigation cues displayed on the PFD.

  • Located on the speed tape on the PFD, is a green coloured line called a Speed Trend Vector (STV).  The Speed Trend Vector will display an upwards, neutral or downwards facing arrow.  During climb-out, the Speed Trend Vector arrow can be used to determine how long it will take for the aircraft, at the current thrust setting, to reach the speed that the arrow is pointing at (usually around 10 seconds).  Therefore, when the upward arrow reaches the flaps indicator, the aircraft will pass through this flaps détente in approximately 10 seconds. The Speed Trend Vector can be used to help know when to initiate retraction of the flaps.

Summary

The above procedures are general.  Specific airline policy for a particular airline may indicate otherwise.  Likewise, there is considerable latitude to how the aircraft is flown, whether it be without automation selected, or with part or full automation selected.

It is very easy to become confused during the takeoff phase - especially in relation to automation, V speeds, acceleration heights, and how and when to change from hand flying to automation  The takeoff phase occurs quickly, there is a lot to do, and quite a bit to remember - there is little time to consult a manual or cheat sheet.

SECTION TWO:  Takeoff Guideline (LNAV, VNAV & autopilot selected prior to takeoff)

Although I have mentioned some of the VNAV procedures in the above discussion, I though it pertinent to include this section which will address a takeoff with LNAV and VNAV selected (points 1-10 below).  This information relates to FMS software U10.8A. 

Important Point:

  • The aircraft requires information from the FMS when automation (LNAV & VNAV) is used.  For the takeoff to be successful, the PERF INIT and navigation data must be inputted into the CDU.

The following 10 points outline a VNAV selected takeoff:

  1. Select from the CDU a Standard Instrument Departure (SID) and press the illuminated annunciator (EXEC) on the CDU. 

  2. Verify the Flight Director switches are selected to the ON.

  3. ARM LNAV and VNAV on the MCP (press the LNAV & VNAV buttons on the MCP).

  4. ARM the Autopilot (press CMD A/B) and set the Command Speed in the speed window of the MCP to V2 (The V2 speed can be found in the takeoff page of the CDU).

  5. Takeoff (as discussed earlier).

  6. VNAV will engage at 400 feet and the Flight Director will command V2 +15/20.  The appropriate bugs on the PFD speed tape will be populated automatically.  The speed should always be crosschecked against the actual speed that the aircraft is flying and the white bug on the speed tape.

  7. At Acceleration Height (between ~1000-1500 feet RA or as indicated in the CDU) the Flight Director will command a speed 10 knots above the FLAPS UP speed.

  8. Lower the aircraft’s nose and follow the FD cues (command pitch bars).

  9. Commence FLAPS retraction and follow the Flaps Retraction Schedule (Point 18 above).

  10. As the FLAPS retract into the UP position the Flight Director will command 250 knots.

  11. Select CMD A/B (autopilot) or fly to 10,000 feet or cruise altitude and select autopilot.

SECTION THREE:  Additional Information - Summarised Important Points

Understanding %N1

To understand the various levels of automation it is important to have a relative understanding of %N1.

N1 is a measurement in percent (%) of the maximum RPM of an engine, where maximum RPM is certified at the rated power output for the engine (most simple explanation).  Therefore, 100%N1 is maximum thrust, while 0%N1 is no thrust.  (%)N1 will be at a percentage commensurate with the settings that have been inputted to the CDU (aircraft weight, fuel, derates, etc).

Important Points:

  • The autothrottle logic when TOGA selected controls the aircraft’s thrust (%N1).  The aircraft’s speed is controlled by pitch (attitude).  

  • To clarify what automated system is controlling the aircraft, always refer to the Flight Mode Annunciations (FMA) in the PFD (Refer to Table 1 for a quick overview of annunciations displayed during the takeoff).

Common Practice - What to Select For Takeoff

It is not the purpose of this article to rewrite the FCOM or FCTM.   Needless to say, there are several combinations, that can be selected at varying stages of flight.  All are at the discretion of the pilot flying, or are stipulated as part of airline policy.

After Acceleration Height has been reached, the aircraft’s nose lowered to increase speed, and the flaps retracted, it is common practice to use LVL CHG, V/S, or LNAV and VNAV, and either hand fly the aircraft, select CWS, or select the autopilot (usually at or above 3000 feet, but certainly after flaps UP) and fly to cruise altitude.

If the takeoff does not use LNAV and VNAV (not selected on the MCP) LNAV can be selected at, or after 50 feet RA and VNAV can be selected at, or after 400 feet RA.  After either of these two modes have been selected, the Flight Director cues will automatically update to reflect the data that has been inputted into the CDU.

Theoretically, a crew can hand fly the aircraft following the FD cues at V2 +15/20 to the altitude set in the MCP.  However, there will be no speed protection, and if the pitch cues recommended by the FD are not followed, then the airspeed may be either below or above the optimal setting or safety envelope.  Selecting an automation mode (not V/S) is what engages the speed protection (speed protection will be discussed shortly).

In the above scenario (assuming the aircraft is being hand flown), unless another vertical mode is selected, the aircraft will remain in TOGA command mode (thrust controlled by N1) until the altitude set in the MCP is reached.  To deselect (cancel) TOGA as the command mode, another mode such as LVL CHG, VNAV or V/S will need to be selected.  Altitude Hold (ALT HOLD) also deselects TOGA as does engaging the autopilot. 

Flight crews typically hand fly the aircraft until the flaps are retracted (flaps UP) and the aircraft is in clean configuration.  A command mode is then selected to continue the climb to cruise altitude. CWS or the autopilot may or may not be engaged.

Important Point:

  • It is important to understand what controls the various command modes.  For example, LVL CHG is controlled by N1 and pitch.  In this mode, the autothrottle will use full thrust, and the speed will be controlled by pitch.  

 

TABLE 1:   N1 MCP annunciation and FMA displays for common time events during takeoff and climb

 
 

TABLE 2:  Throttle command modes for common time events during takeoff and climb.  The flight crew can manually override the autothrottle logic by advancing or retarding the thrust levers by hand.  This can only be done at certain phases of flight.  Throttle online means that the crew can override the autothrottle logic, while Throttle offline means that the logic cannot be overridden

 

Speed Protection

One of the advantages when using the automated systems is the level of speed protection that some of the systems provide.  Speed protection means that the autothrottle logic will not allow the aircraft’s speed to be degraded to a value, by which the aircraft can stall or be below maneuvering speed.

Speed protection is not active with every automated system.  Whether speed protection is active depends upon the U version of the FMS software in use, the automation mode selected, and whether the flaps are extended or fully retracted.

  • The following examples indicate whether speed protection is available;

Level Change (LVL CHG): When you select LVL CHG, the speed window will open allowing you enter a desired speed.  LVL CHG is speed protected, meaning that the aircraft's speed will not increase beyond the speed inputted into the MCP.  This is because LVL CHG is controlled by N1 (thrust) while the aircraft’s speed is controlled by pitch.

VNAV: VNAV has active speed protection for the leading edge devices (U10.8A and above) .  This is why VNAV can be selected on the ground.

Vertical Speed (V/S): V/S provides no speed protection.  This is because V/S holds a set vertical speed.  In V/S, if you are not vigilant, you can easily encounter an overspeed or under speed situation.

N1: Selecting N1 by pressing the N1 button on the MCP (without any other mode selected) does not provide speed protection.  Using the N1 mode, only ensures maximum thrust is generated.

Important Points:

  • Speed protection is armed only for some levels of automation.

  • It is imperative that you observe the Flight Mode Annunciator (FMA) to check that the aircraft is flying the mode intended.    

QANTAS departing Queenstown New Zealand

Always Think Ahead

As stated, the takeoff phase happens quickly, especially if the aircraft’s weight is light (cargo, passengers and fuel).

Soon after rotation (Vr), the aircraft will be at Acceleration Height and beyond…  It’s important to remain vigilant and know what’s happening, and to think one step ahead of the automated system that is controlling the aircraft.  You do not want the automation to get ahead of you and hear yourself thinking what’s it doing now.

Aircraft Weight

Although briefly discussed earlier,  I would like to enlarge upon how the weight of the aircraft can have an affect on takeoff and climb.  An aircraft’s weight is altered by the volume of fuel on board, the number of passengers, and the amount of cargo carried in the holds.

In some respects, a heavily laden aircraft, although requiring higher thrust settings and longer runway length, will be more stable than the same aircraft at a lighter weight.  A lightly laden aircraft will use less runway and, unless thrust settings are managed accordingly, will be prone to an excessive rate of climb (high vertical speed and high pitch angle).  This can lead to tail strike and uncomfortably high rates of ascent.

To manage this, flight crews often limit the takeoff thrust by using one of several means.  Typically, a thrust derate is used with either CLB 1 or CLB 2 set in the CDU, or an assumed temperature thrust reduction is used.   Selecting either option will cause a longer takeoff roll (less thrust) and delay the rotation point (Vr), however, the climb-out will be less aggressive and more manageable.

Final Call

Reiterating, the above guidelines are generalist only.  Flight crews use varying methods to fly the aircraft, and often the method used will be chosen based on company policy, crew experience, aircraft weight, and other environmental factors, such as runway length, weather and winds.

Additional Information:  

Future Articles

Time permitting, other articles will be published dealing with: descent, initial approach, and landing (ILS, VNAV, Circle to Land and RNAV).

Disclaimer

The content in this post has been proof read for accuracy, however, explaining procedures that are convoluted, technical, and somewhat subjective can be challenging.  Errors on occasion present themselves.  If you observe an error (not a particular airline policy), please contact me so it can rectified.

Footnotes

(1): For example, there are different protocols between FMC U10.6 and FMC U10.8 (especially when engaging VNAV and LNAV prior to takeoff).  I have purposely not addressed these differences because they can become very confusing (another article will do this).  As at writing (2020), ProSim737 uses U10.8A.

Acronyms and Glossary

  • AFDS – Autopilot Flight Director System

  • AH - Acceleration Height.  The altitude above sea level that aircraft’s nose is lowered to gain speed for flap retraction.  AH is usually 1000 or 1500 feet and is defined by company policy.  In the US acceleration height is usually 800 feet RA

  • CDU, FMC & FMS – Control Display Unit / Flight Management Computer (term often used interchangeably).  The visual part of the Flight Management System (FMS) that enables input of variables. FMS is the system and software (U10.8A). FMC is the actual computer, and the CDU is the hardware.

  • CLB 1/2 – Climb power

  • Command Mode – The mode of automation that controls thrust

  • EICAS – Engine Indicating and Crew  Alerting System

  • F/D – Flight Director (Flight Director cues/crosshairs)

  • FMA – Flight Mode Annunciation located upper portion of Primary Flight Display (PFD)

  • KIAS – Knots Indicated Air Speed

  • LNAV – Lateral Navigation

  • LVL CHG – Level Change Command Mode

  • MCP – Mode Control Panel

  • N1 & N2 – N1 and N2 are the rotation speeds of the engine sections expressed as a percentage of a nominal value. ... The first spool is the low pressure compressor (LP), that is N1 and the second spool is the high pressure compressor (HP), that is N2. The shafts of the engine are not connected and they operate separately. Often written N1 or %N1.

  • RTO – Rejected Take Off

  • T/O Power – Takeoff power

  • Throttle On & Offline – Indicates whether the throttle is being controlled by the A/T system

  • TOGA – To Go Around Command Mode

  • TRA - Thrust Reduction Altitude.  The altitude that the engines reduce in power to increase engine longevity.  The height is usually 1500 feet; however, the altitude can be altered in CDU

  • V/S – Vertical Speed Command Mode

  • V1 – is the Go/No go speed.  You must fly after reaching V1 as a rejected take off (RTO) will not stop the aircraft before the runway ends

  • V2 – Takeoff safety speed.  The speed at which the aircraft can safely takeoff with one engine inoperative (Engine Out safe climb speed)

  • VNAV – Vertical Navigation

  • Vr – Rotation Speed.  This is the speed at which the pilot should begin pulling back on the control column to achieve a nose up pitch rate

  • Vr +15/20 – Rotation speed plus additional knots (defined by company policy)

  • Updated April 2021.

  • Updates March 2024.

Crosswind Landing Techniques Part Two - Calculations

Final Approach:  Finals using 'crab approach' (Airbus A320)

Determining Correct Landing Speed (Vref)

Vref is defined as landing speed or the threshold crossing speed, while Vapp is defined as the approach speed with wind/gust additives.

When landing with a headwind, crosswind, or tailwind the Vref and Vapp must be adjusted accordingly to obtain the optimal speed at the time of touchdown.  Failure to do this may result in the aircraft landing at an non-optimal speed causing runway overshoot, stall, or floating (ground affect).

Mathematical calculations can be used to determine Vref and Vapp based on wind speed, direction, and gusts.

This is the second segment of a two-segment post.  The first segment dealt with methods used to land in cross wind conditions  - Crosswind Landing Techniques Part One Crab and Sideslip.

Normal Conditions

When using the autothrottle, position command speed to Vref+5 knots.

If the autothrottle is disengaged or is planned to be disengaged prior to landing, the recommended method of approach speed correction to obtain Vapp (approach speed), is to add one half of the reported steady headwind component plus the full gust increment above the steady wind to the reference speed.

One half of the reported steady headwind component can be estimated by using 50% for a direct headwind, 35% for a 45-degree crosswind, zero for a direct crosswind, or interpolation between.

When making adjustments for wind additives, the maximum command speed should not exceed Vref+20 knots or landing flap placard speed minus 5 knots, whichever is lower.

The minimum command speed setting with autothrottle disconnected is Vref+5 knots.  The gust correction should be maintained to touchdown while the steady headwind correction should be bled off as the airplane approaches touchdown. 

It is important to note that Vref+5 knots is the speed that is desired when crossing the threshold of the runway - it is NOT the approach speed.  The approach speed (Vapp) is determined by headwind with/without gusts.  If the wind is calm, Vref+5 knots will equal Vapp.

When landing in a tailwind, do not apply wind corrections. Set command speed at Vref+5 knots (autothrottle engaged or not engaged).

Non-Normal Conditions

When Vref has been adjusted by the non-normal procedure, the new Vref is called the adjusted Vref and is used for the landing.  To this speed is added the wind component (if necessary).

For example, if a non-normal checklist specifies 'Use flaps 15 and Vref 15+10 for landing', the flight crew would select flaps 15 and look up the Vref 15 speed (in FCTM or QRH) and add 10 knots to that speed.  The adjusted Vref does not include wind corrections and these will need to be added.

If the autothrottle is disengaged, or is planned to be disengaged prior to landing, appropriate wind corrections must be added to the adjusted Vref to arrive at command speed.  Command speed is the safest speed used to fly the approach (Vapp).  If the speed is above command speed then it will need to be bleed off prior to touchdown.

Autoland Limitations

If using autoland (CAT II & CAT IIIA) the autothrottle remains engaged and the command speed is set to Vref+5.

The following autoland limitations must be complied with:

  1. Glide slope angle tolerance - maximum 3.25 degrees / minimum 2.5 degrees;

  2. Engines 1/2 operational;

  3. Maximum​ tailwind - 15 kts​;

  4. Maximum headwind - 25 kts​;

  5. Maximum crosswind - 20​ kts ;

  6. Maximum tailwind at flaps 30 - 12 knots (winglets); and,

  7. Landing in gusty​ wind​ or windshear​ conditions is not approved during CAT II and CAT IIIA operations.

Guideline (an easy way to remember the above - cheat sheet)

This information assumes the autothrottle will be disengaged prior to landing.

  • Headwind less than 10 knots:  Vref+5

  • Headwind greater than 10 knots:  Vref +headwind / 2 (half your headwind) - This is your Vref

  • If Vref is > 20 knots, then:  Vref+20 (as per placard guide)

With Gusts

  • Formula (Wind < 10 knots):  Vref+5 + gust – headwind

  • Formula (Wind > 10 knots):  Vref + headwind/2 (half your headwind) + gust – headwind

Calculating Directional Wind

A wind component will not always be at 90 Degrees or straight on to your landing direction.  The following calculation is often used to determine the directional component.  One half of the reported steady headwind component can be estimated by using 50% for a direct headwind, 35% for 45 degree crosswind, zero for a direct crosswind and interpolation in between.

Tail Winds

Tail winds are very challenging for conducting a stabilized approach.  Because of the increased ground speed caused by a tail wind, Boeing does not publish Vref correction factors for tail winds. 

Typically, to maintain the proper approach speed and rate of descent while maintaining glide slope, thrust must be decreased which minimizes the available safety envelope should a go-around be required.  If a go-around is required, precious seconds might be lost as the engines accelerate; the aircraft would continue to descend and might touch down on the runway before the engines produce enough thrust to enable a climb.

The International Civil Aviation Organization (ICAO) recommends that the tail wind component must not exceed 5 knots plus gusts on a designated runway; however, adherence to this recommendation varies among members.  Several airlines have been certified for operation with a 15 knot tailwind. 

In the United States, Federal Aviation Administration (FAA) sets the tail wind component limit for runways that are clear and dry at 5 knots, and in some circumstances 7 knots, however FAA allows no tail wind component when runways are not clear and dry.  Note, that many manuals subscribe to the 10 knots no tailwind rule (see table below).

Crosswind components can be variable dependent upon flight crew discretion and airline policy; therefore, the above is to be used as a 'guide' only.

The below table (limitations) summarizes much of what has been written above.

 

table 1: wind limits for 737-800. the table provides a good summary of what has been written in the article

 

The CDU if configured correctly can provide information concerning wind components.  Press the key on the CDU named 'PROG' followed by 'PREV PAGE'.  This page provides an overview of the wind component including head, tail and crosswind.

Wind Correction Field (WIN CORR)

The approach page in the CDU has a field named WIN CORR (Wind Correction Field or WCF).  Using this field, a flight crew can alter the Vref+ speed (additive) that is used by the autothrottle.  The default reading is +5.   Any change will alter how the FMC calculates the command speed that the autothrottle uses; changes are reflected in the LEGS page.  It's important to update the WIND CORR field if VNAV is used for the approach, as VNAV uses data from the FMC to fly the approach.  If hand flying the aircraft, it's often easier to to add the Vref additive to the speed window in the MCP.

WIND CORR Explained

The WCF is a handy feature if a flight crew wishes to increase the safety margin the autothrottle algorithm operates.

Boeing when they designed the autothrottle algorithm programmed a speed additive that the A/T automatically adds to Vref when the A/T is engaged.  The reason for adding this speed is to provide a safety buffer to ensure that the A/T does not command a speed equal to or lower than Vref.   (recall that wind gusts can cause the autothrottle to spool up or down depending upon the gust strength).  

A Vref+ speed higher than +5 can be inputted when gusty or headwind conditions are above what are considered normal.  By increasing the +speed, the  speed commanded by the autothrottle will not degrade to a speed lower than that inputted.

Important Points:

  • During the approach, V speeds are important to maintain.  A commanded speed that is below optimal can be dangerous, especially if the crew needs to conduct a go-around, or if winds suddenly increase or decrease.  An increase or decrease in wind can cause pitch coupling.

  • If using VNAV, it's important to update the WIND CORR field to the correct headwind speed based on conditions.  This is because VNAV uses the data from the FMC.

If executing an autoland (rarely done in the B737), the WIND CORR field is left as +5 knots (default).  The autoland and autothrottle will command the correct approach and landing speed.

Crosswind Landing Techniques Part One - Crab and Sideslip

 
 

This video very clearly illustrates my point that landing in a strong crosswind can be a challenging and in some cases downright dangerous (Video © CargoSpotter (with thanks); courtesy U-Tube).

Generally, flight crews use one of two techniques or a combination thereof to approach and land in crosswind conditions.  If winds exceed aircraft tolerances, which in the 737-800 is 33 knots (winglets) and 36 knots (no winglets), the flight crew will divert to their alternate airport (Brady, Chris - The Boeing 737 technical Guide).

crab approach. Wind is right to left at 16 knots with aircraft crabbing into the wind to maintain centerline approach course.  Just before flare, left rudder will be applied to correct for drift to bring aircraft into line with centerline of runway.  This technique is called 'de-crabbing’. During such an approach, the right wing may also be lowered 'a tad' (cross-control) to ensure that the aircraft maintains the correct alignment and is not blown of course by a 'too-early de-crab'.  Right wing down also ensures the main gear adheres to the runway during the roll out

Maximum crosswind figures can differ between airlines and often it's left to the pilot's discretion and experience.  Below is an excerpt from the Landing Crosswind Guidelines from the Flight Crew Training Manual (FCTM).  Note that FCTMs can differ depending on date of publication.

There are several factors that require careful consideration before selecting an appropriate crosswind technique: the geometry of the aircraft (engine and wing-tip contact and tail-strike contact), the roll and yaw authority of the aircraft, and the magnitude of the crosswind component.  Consideration also needs to be made concerning the effect of the selected technique when the aircraft is flared to land.

Crosswind Approach and Landing Techniques

There are four techniques used during the approach and landing phase which center around the crab and sideslip approach.  The crab and sideslip are the primary methods and most commonly used while the de-crab and combination crab-sideslip are subsets that can be used when crosswinds are stronger than usual.

It must be remembered that whatever method is used it is at the discretion of the pilot in command.

  1. Crab (to touchdown).

  2. Sideslip (wing low).

  3. De-crab during flare.

  4. Combination crab and sideslip.

1:  Crab (to touchdown)

  • Airplane maintains a crab during the final approach phase.

  • Airplane touches down in crab.

  • Flight deck is over upwind side of runway (Main gear is on runway center).

  • Airplane will de-crab at touchdown.

  • Flight crew must maintain directional control during roll out with rudder and aileron.

With wings level, the crew will use drift correction to counter the effect of the crosswind during approach.  Drift correction will cause the aircraft to be pointing in a direction either left or right of the runway heading, however, the forward energy of the aircraft will be towards the centerline.  This is called the crab because the aircraft is crabbing at an angle left or right of the aircraft's primary heading.

Most jetliners have the ability to land in a crab, however, it must be remembered that landing in a crab places considerable stress on the main landing gear and tyre side-walls, which in turn can cause issues with tyre and wheel damage, not too mention directional control.

The later is caused by the tandem arrangement of the main landing gear that has a strong tendency to travel in the direction that the nose of the aircraft is pointing at the moment of touchdown.  This can result in the aircraft travelling toward the edge of the runway during the roll out.  To counter this, and align the nose of the aircraft with the centreline of the runway, the pilot flying must apply rudder input when lowering the nose wheel to the runway surface.

A reference to the maximum amount of crab that can be safely applied in the B737 was not found, other than maximum crosswind guidelines must not be exceeded.  The crab touchdown technique is the preferred choice if the runway is wet.

2:  Sideslip (wing low)

  • Upwind wing lowered into wind.

  • Opposite rudder (downwind direction) maintains runway alignment.

  • In a sideslip the aircraft will be directly aligned with the runway centerline using a combination of into-wind aileron and opposite rudder control (called cross-controls) to correct the crosswind drift.

The pilot flying establishes a steady sideslip (on final approach by applying downwind rudder to align the airplane with the runway centerline and upwind aileron to lower the wing into the wind to prevent drift.  The upwind wheels should touch down before the downwind wheels touch down.

The sideslip technique reduces the maximum crosswind capability based on a 2/3 ratio leaving the last third for gusts.  However, a possible problem associated with this approach technique is that gusty conditions during the final phase of the landing may preempt a nacelle or wing strike on the runway.

Therefore a sideslip landing is not recommended when the crosswind component is in excess of 17 knots at flaps 15, 20 and 30, or 23 knots at flaps 40.

The sideslip approach and landing can be challenging both mentally and physically on the pilot flying and it  is often difficult to maintain the cross control coordination through the final phase of the approach to touchdown.  If the flight crew elects to fly the sideslip to touchdown, it may also be necessary to add a crab during strong crosswinds.

3:  De-crab During Flare(with removal of crab during flare)

  • Maintain crab on the approach.

  • At ~100 foot AGL the flight crew will de-crab the aircraft; and,

  • During the flare, apply rudder to align airplane with runway centreline and, if required slight opposite aileron to keep the wings level and stop roll.

This technique is probably the most common technique used and is often referred to as the 'crab-de-crab'.

The crab technique involves establishing a wings level crab angle on final approach that is sufficient to track the extended runway centerline.  At approximately 100 foot AGL and during the flare the throttles are reduced to idle and downwind rudder is applied to align the aircraft with the centerline (de-crab). 

Depending upon the strength of the crosswind, the aircraft may yaw when the rudder is applied causing the aircraft to roll.  if this occurs, the upwind aileron must be placed into the wind and the touchdown maintained with crossed controls to maintain wings level (this then becomes a combination crab/sideslip - point 4).

Upwind aileron control is important, as a moderate crosswind may generate lift by targeting the underside of the wing. Upwind aileron control assists in ensuring positive adhesion of the landing gear to the runway on the upwind side of the aircraft as the wind causes the wing to be pushed downwards toward the ground.

Applied correctly, this technique results in the airplane touching down simultaneously on both main landing gear with the airplane aligned with the runway centerline.

4:  Combination Crab and Sideslip

  • De-crab using rudder to align aircraft with runway (same as point 3 de crab during flare).

  • Application of opposite aileron to keep the wings level and stop roll (sideslip). 

The technique is to maintain the approach in a crab, then during the final stages of the approach and flare increase the into-wind aileron and land on the upwind tyre with the upwind wing slightly low.  The combination of into-wind aileron and opposite rudder control means that the flight crew will be landing with cross-controls.

The combination of crab and sideslip is used to counter against the turbulence often associated with stronger than normal crosswinds.

As with the sideslip method, there is the possibility of a nacelle or wing strike should a strong gust occur during the final landing phase, especially with aircraft in which the engines are mounted beneath the wings.

FIGURE 1:  Diagram showing most commonly used approach techniques (copyright Boeing)

Operational Requirements and Handling Techniques

With a relatively light crosswind (15-20 knot crosswind component), a safe crosswind landing can be conducted with either; a steady sideslip (no crab) or a wings level, with no de-crab prior to touchdown.

With a strong crosswind (above a 15 to 20 knot crosswind component), a safe crosswind landing requires a crabbed approach and a partial de-crab prior to touchdown.

For most transport category aircraft, touching down with a five-degree crab angle with an associated five-degree wing bank angle is a typical technique in strong crosswinds.

The choice of handling technique is subjective and is based on the prevailing crosswind component and on factors such as; wind gusts, runway length and surface condition, aircraft type and weight, and crew experience.

Touchdown Recommendations

No matter which technique used for landing in a crosswind, after the main landing gear touches down and the wheels begin to rotate, the aircraft is influenced by the laws of ground dynamics.

Effect of Wind Striking the Fuselage, Use of Reverse Thrust and Effect of Braking

The side force created by a crosswind striking the fuselage and control surfaces tends to cause the aircraft to skid sideways off the centerline.  This can make directional control challenging.

Reverse Thrust

The effects of applying the reverse thrust, especially during a crab ‘only’ landing can cause additional direction forces.  Reverse thrust will apply a stopping force aligned with the aircraft’s direction of travel (the engines point in the same direction as the nose of the aircraft).  This force increases the aircraft’s tendency to skid sideways.

Effects of Braking

Autobrakes operate by the amount of direct pressure applied to the wheels.  In a strong crosswind landing, it is common practice to use a combination of crab and sideslip to land the aircraft on the centerline.  Sideslip and cross-control causes the upwind wing to be slightly down upon landing and this procedure is carried through the landing roll to control directional movement of the aircraft. 

The extra pressure applied to the ‘wing-down’ landing gear causes increased auto-braking force to be applied which creates the tendency of the aircraft to turn into the wind during the landing roll.  Therefore, a flight crew must be vigilant and be prepared to counter this unwanted directional force.

If the runway is contaminated and contamination is not evenly distributed, the anti-skid system may prematurely release the brakes on one side causing further directional movement.

FIGURE 2:  Diagram showing recovery of a skid caused by crosswind and reverse thrust side forces (source: Flight Safety Foundation ALAR Task Force)

Maintaining Control - braking and reverse thrust

If the aircraft tends to skew towards the side from higher than normal wheel-braking force, the flight crew should release the brakes (disengage autobrake) which will minimize directional movement.  

To counter against the directional movement caused by application of reverse thrust, a crew can select reverse idle thrust which effectively cancels the side-force component.  When the centerline has been recaptured, toe brakes can be applied and reverse thrust reactivated.

Runway Selection and Environmental Conditions

If the airport has more than one runway, the flight crew should land the airplane on the runway that has the most favourable wind conditions.  Nevertheless, factors such as airport maintenance or noise abatement procedures sometime preclude this.

I have not discussed environmental considerations which come into play if the runway is wet, slippery or covered in light snow (contaminated).  Contaminated conditions further reduce (usually by 5 knots) the crosswind component that an aircraft can land.

Determining Correct Landing Speed (Vref)

Vref is defined as landing speed or threshold crossing speed.

When landing with a headwind, crosswind, or tailwind the Vref must be adjusted accordingly to obtain the optimal speed at the time of touchdown.  Additionally the choice to use or not use autothrottle must be considered. Failure to do this may result in the aircraft landing at a non-optimal speed causing runway overshoot, stall, or floating (ground affect).

This article is part one of two posts.  The second post addresses the calculations required to safety land in crosswind conditions: Crosswind Landing Techniques Part Two Calculations.

Searching for Definitive Answers - Flight Training

First Officer conducts pre-flight check list & compares notes.  Whilst check lists are essential in ensuring that all crews operate similarly, there is considerable variance in how flight crews actually fly the 737

Learning to fly the 737 is not a matter of 1, 2, 3 and away you fly; there’s a lot of technical information that requires mastering for successful and correct flight technique.  Searching for a definitive answer to a flight-related question can become frustrating.  Whilst respondents are helpful and want to impart their knowledge, I’ve learnt through experience that often there isn’t a definitive answer to how or why something is done a certain way.  

Typical Pilot-type Personalities

Typical pilot personalities nearly always gravitate towards one answer and one correct method; black or white, right or wrong – virtual pilots or “simmers” behave in a similar fashion.  They want to know with certainty that what they are doing replicates the correct method used in the real-world. 

In reality, the Boeing 737 is flown by different crews in different ways all over the globe every minute of the day.   Often the methods used are not at the discretion of the crew flying, but are decided by airline company policy and procedures, although the ultimate decision rests with the Captain of the aircraft.  

For example, climb out procedures vary between different airlines and flight crews.  Some crews verify a valid roll mode at 500’ (LNAV, HDG SEL, etc) then at 1000’ AGL lower pitch attitude to begin accelerating and flap retraction followed by automation.  Others fly to 1500' or 3000’ AGL, then lower pitch and begin to "clean up" the aircraft; others fly manually to 10,000’ AGL before engaging CMD A. 

Another example is flying an approach.  Qantas request crews to disengage automation at 2500’ AGL and many Qantas crews fly the approach without automation from transition altitude (10,000’ AGL).  This is in contrast to many European and Asian carriers which request crews to use full automation whenever possible.  In contrast, American carriers appear to have more latitude in choosing whether to use automation.

Considerable Variance Allowed

The below quote is from a Qantas pilot.

  • There is considerable tolerance to how something is done, to how the aircraft is flown, and what level of automation , if any, is used. Certainly whatever method is chosen, it must be safe and fall within the regulatory framework. There are are certainly wrong ways to do things; but, there is often no single right way to do something.

Therefore; when your hunting for a definite answer to a question, remember there are often several ways to do the same thing, and often the method chosen is not at the crew’s discretion but that of the airline.

B737 Training - Videos by Angle of Attack (AoA) - Basic Review

 “In the later part of the evening and occasionally into the wee hours of the morning, a hearty group of individuals - most of them seemingly rational, grown men and women with professional daytime jobs - sit perched in front of computer monitors with sweaty palms tightly clenching flight yokes.  Distant cries of "Honey, come to bed" have long since fallen on deaf ears as, with razor-sharp concentration, these virtual airmen skilfully guide their chosen aircraft down glide paths to airports across the world.  The late night silence is shattered by screeches of virtual rubber on the runway immediately followed by the deafening whine of reverse engine thrusters and finally a sign of relief from the flight deck - also known, in many instances as a desk! “

Why do we enjoy flight simulator?  

Is it the technical challenge learning integrated computer generated management systems, or the enjoyment of landing a virtual jetliner on a runway in limited visibility and a crosswind.  Perhaps it’s the perception of travelling to far flung locations that you probably would never visit, or maybe it’s the enjoyment received from constructing something from nothing (a flight deck).  

Which Aircraft Today - Basic Airmanship

There are many people very happy messing about with whatever they are flying.  Some will be using home computers and a joystick, others small generic style flight decks – all will have, to some degree, a level of airmanship. 

Whatever level, every individual will require at some point instruction in “how to fly” and "how to use the various avionics and instrumentation" - more so in B737 than a Cessna 172.

Flight Training –Remove Automation

A high-end simulator is a substantial investment both in time and funds.  Therefore, to obtain the best “Bang for Buck” as the Americans say, it’s more satisfying to accomplish a flight the correct way rather than the wrong way.  The B737 has numerous interfacing flight management systems and it’s important to understand what these systems do and how they interact with each other in certain phases of flight.

Flying the B737 in auto pilot mode is not difficult; the Flight Management System (FMS) does most of calculations and work for you and if you use autoland - well what else is there to do but watch.  But flying this way can be counterintuitive as you don’t really have full control of the aircraft; to fully appreciate the aircraft for what it is, you must deactivate the auto pilot and other automation and fly “hands on”.

Once the automation is deactivated, task levels multiply as several layers of information present themselves; information that must be assimilated quickly to enable correct decisions to made.  There's little room for second guessing and you must have a good working knowledge of how the various flight controls and systems interact with each other.  Add to this, inclement "virtual" weather, limited visibility, navigational challenges, landing approaches, charts, STARS, NDBS, VORS and a crosswind, and you'll find you have a lot to do in a relatively short space of time; if you want to land your virtual airliner in one piece.  And, this is not mentioning your pet dog nuzzling your leg wanting immediate attention or your girlfriend querying why the dirty dinner dishes haven't be washed!!

A page scanned from the 737-800 FCOM.  books contain a lot of information, however, they rely on the reader talready having a good understanding of the 737 systems

Technical Publications

A lot of information is readily obtainable from technical publications, on-line sources, and from the content of forums.  There are several excellent texts available that go into depth regarding the technical aspects of the B737 and cover off on a lot of the topics a real and virtual pilot may need to know (I will be looking at a few of them in future posts).  But, for the most part these texts are technical in nature and are do not include the "how to" of flight training.

One very good source of information is the B737 Flight Crew Operations Manual (FCOM).

Tutorials - PMDG

Two “how to” tutorials written by Tom Metzinger and Fred Clausen are in circulation.  These tutorials deal with the Precision Manuals Development Group (PMDG) B737 NG. These tutorials provide an excellent basis to learning how to fly the B737 and what you need to do during certain phases of flight.  Two further tutorials are available for the 737 NGX, however, they are not freely obtainable unless you have purchased the PMDG B737 NG or NGX software package.

That Nagging Feeling……Correct or incorrect ?

Despite the books, tutorials and manuals, there's always that nagging feeling that something has not been covered, is incorrect, or has been misunderstood.  We all have heard the saying “there are several ways to skin a cat”; flying is no different.  A B737 line instructor informed me that there is "a huge amount of technique allowed when flying the B737""There are certainly wrong ways to do things; but, there is often no single right way to do something".  Often the method selected is not at the discretion of the pilot flying, but more the decision of airline management, company policies and ATC.

Visit any FS forum and you will quickly realize that many virtual flyers do things differently.  So where does this leave the individual who wants to learn the correct way?

Short of enrolling into a real flight class, which is time consuming, very expensive and a little “over the top” for a hobby, the next option is to investigate various on-line training schools.  To my knowledge, there aren’t many formal style training classes available that provide training in the B737.  

Angle of Attack Flight Training (AoA)

Angle of Attack has developed a reasonably priced and thorough training program that incorporates ground, line and flight training for a number of differing aircraft types.   Only recently has AoA completed their B737 ground and flight training video presentations, in what amounts to many hours of valuable training.

Much of the training material is presented in video format which can either be downloaded to your computer, mobile device or viewed on-line. The content of the videos is very high resolution, well structured, professionally narrated, easy to follow, and most importantly – interesting and informative.  

HD Video, Tutorials, Flows & Checklists for all B737 Systems

AoA have followed the real-world aviation industry standard by providing a lot of system training using "flows".  A flow is a animated diagram showing step by step the correct method of doing something.  In many instances a .pdf document can be downloaded to provide a "memory jogger" for you to replicate the flow when in the simulator.

Many of the training videos build upon knowledge already gained from texts such as the Flight Crew Operations Manual (FCOM), and the use of video as opposed to only reading, provides a differing method of education which helps you to develop a greater understanding.

Video flight tutorials which take you through from pushback to shutdown and demonstrate the correct procedure for conducting a flight.

AoA only provides training for the B737 NGX, however, much of the material is backwards compatible with the B737 NG series airframes.  The video training utilises the 737 NGX model produced by Precision Manuals Development Group (PMDG) and does not use a real aircraft.

Despite these two shortcomings (NGX & not a real aircraft), the training offered is exceptional, one of a kind, and in my opinion reasonably priced.  

Vertical Bearing Indicator (VBI) - How To Calculate A Controlled Idle Descent

vertical bearing indicator (vbi) displayed on reproduction cdu manufactured by flight deck solutions (fds)

Often you are requested by ATC to alter altitude, or must intercept a desired point in space at a certain altitude for operational reasons. There are several methods available to the pilot to initiate the change in altitude; outlined below are three methods.

A: Initiating Level Change or Vertical Speed on the MCP will activate an advancing and contracting green line arc (Altitude Prediction Line) on the CDU.  This green arc identifies the location that the aircraft will reach ,if the vertical speed is maintained, in relation to the active CDU waypoint.

B:  You can calculate the distance and vertical descent using mathematics, but this can be cumbersome and may illicit possible mistakes. 

C:  You can alter the LEGS page of the CDU keying in the new altitude constraints (this assumes you are using VNAV & LNAV.

The CDU Vertical Bearing Indicator (VBI) can help you.  The VBI is basically an angle calculator that provides "live" vertical speed information based upon a desired descent angle.  An example using the waypoint TESSI is provided.

  • Navigate to Descent page by pressing the DES key.

  • At lower right hand side of the DES page you will see the following: FPA, V/B, V/S.  This is the Vertical Bearing Indicator.

  • Key RSK3 (right line select 3) and enter the waypoint and altitude (TESSI/17000)

The VBI provides 3 fields:

  • FPA (Flight Plan Angle) is the vertical path in degrees that the aircraft is currently flying.

  • V/B (Vertical Bearing) is the vertical path in degrees that the aircraft SHOULD be flying to reach the keyed waypoint (TESSI/17000).

  • V/S (Vertical Speed) is the vertical bearing (V/B) converted into vertical speed for easy input into the MCP.

Observe the V/B.  The idle descent in a 737 is roughly 3.0 degrees (PMDG use 2.7 degrees)

Wait until the V/B moves between 2.7 and 3.0 degrees (or whatever descent angle you require)

When the value is reached, dial in the required altitude and indicated Vertical Speed on the MCP

The Altitude Prediction Line will now intersect the selected waypoint (TESSI) and the aircraft should fly a perfect idle descent to TESSI.  Note that the original altitude selected for the pinpoint in the LEGS page does not reflect the new change.

Benefits

One of the advantages in using the Vertical Descent Indicator is that the pilot can instigate an accurate controlled idle descent, following a desired glide path to the desired waypoint.  This advantage can be used in a number of scenarios:

  1. Descent from cruise altitude.

  2. Approaching the runway from a straight-in approach course.

  3. Approach the runway from base or via an ARC approach.

  4. Approaching the runway for a downwind approach.

I often use the VBI from FL10 to FAF on approach, when other constraints are not required.

Video

I’ve made a short video showing the procedure. 

In the video, TESSI has been selected from the LEGS page and downloaded to the scratchpad.  Pressing DES opens the required page where the VBI resides.  In the scratchpad, the altitude constraint is entered for the waypoint – TESSI/17000 and uploaded to the WPT / ALT section of the Vertical Bearing Indicator (right line select 3). 

If you watch the indicator you will see the V/B and V/S changing as the aircraft approaches TESSI. 

Select the new altitude and vertical speed on the MCP (17000 & 780 - or nearest numeral) and you will note the FPA begins to change, indicating the new vertical path of the aircraft.  The Navigation Display (ND) will then show the Altitude Projection Line moving towards and stopping at TESSI.  The aircraft will now descend at the nominated angle of descent until reaching TESSI.  Note that the original altitude in the LEGS page does not reflect the new change.

 
 

Wings & Arcade Games

qantas embroided pilot wings

Real-world pilots, whether military or civilian based, earn their wings.  Wings are a symbol of the time, study, work and effort that an individual has gone through to receive their pilot rating.  

In the military, receiving your wings represents more than just training.  For many, it’s the inclusion of being part of group of similar-minded individuals and allegiance to a particular squadron or unit with its inherent history. 

For example pilots joining 19 Squadron in the Royal Airforce become part of the history of the squadron which began operations during the First World War and included during the Second World War, pilots who flew in the Battle of Britain.  QANTAS pilots become part of the history of the airline, which began in the Northern Territory and is one of the oldest airlines still flying today with its original name. 

So where am I going with this?  Most of us are NOT real-world pilots, although many “simmers” may have a flying rating of some type.  To fly (correctly) a fully functional simulator still requires in-depth knowledge, time, study and effort on behalf of the person building and flying the simulator.  All too often, the task of learning to fly the “right way” is lost with Flight Simulator. 

Many people enjoy using slight simulator; jumping into whatever aircraft they choose and flying over terrain that otherwise they may not have the opportunity to view.  There is nothing wrong with this.  But, to truly engage flight simulator and see what it can offer, you have to stop and step back from the actual playing, and enter a world similar to that of a real-world pilot: study, work, effort, and an expenditure of time to learn the basics of airmanship and grasp the technical aspects of flying whatever aircraft you have chosen to simulate.  Learning the theory, at least initially, far outweighs the actual time spent flying in the simulator.

In some respects, simulation flying is more frustrating than real flying, as finding the appropriate study material is not easy.  There is only a limit to what books can teach you, especially when you are learning a high end aircraft such as the Boeing 737.  At some stage, you will need the guidance of a real-world pilot to instruct you in the correct method to apply the techniques learned.  

So, the next time someone suggests to you that you are just playing an arcade game, remind them of the time, study, work and effort that you’ve expended to be at whatever skill level you’re currently at. 

Wings, no matter if they are real or virtual, are earned (if only in the time spent reading) and are not given away!