Welcome

FLAPS-2-APPROACH will document the construction of a Boeing 737 flight simulator and discuss all things aviation in relation to the Boeing 737.  This is a "working Blog" meaning content will be regularly updated.  Please note I have no affiliation with ANY manufacturer or reseller.  I tell it as it is!

Click mail subscription or RSS to follow the progress. 

Feel free to make a comment in the journal.

This is a "live" Blog under continual development

Journal Archive (latest first)
Syndicate RSS
E-mail Subscription

Enter your email address:

Delivered by FeedBurner

Saturday
May262012

Are The Engines Running - B738 Sound 

One of the main purposes of building a flight deck is to increase the realism and immersion levels when simulating flight.  You want to move real yokes, flick real switches and spin real rotaries whilst maintaining focus on real instruments within a modern glass flight deck. 

Simmers go to exuberant lengths to create the illusion of flight.  Purpose built flight decks, aircraft shells, real aviation equipment and stunning external visuals all add to the immersion effect.  But, what about sound – in particular realistic aircraft engine sounds.

But what about sound……

All of us have had that dejavoo feeling when we have smelt a certain smell or heard a certain noise and are projected back to that event and time.  Vietnam veterans often have vivid flash-backs when they hear news helicopters flitting overhead.  We all can recall a song within out romantic past which conjures up images of a past partner or event.  The power of sound and smell cannot be underestimated. 

If the engine sound of your chosen aircraft is perfect or near perfect you will barely notice it – the sound will blend with everything else.  However, if the sound is not correct or is video arcade game-like, you will always be thinking how it can be improved.  This is especially so if you’re using the standard stock FS9 (FS2004) or FSX aircraft engine sound.

I feel confident saying that: “with decent sound, your one notch higher concerning realism and immersion”. 

Sound makes a huge difference to the simulation experience.  When on final approach, concentrating on flight adjustments and jigging with the throttle to obtain the correct thrust, the sound you hear, if realistic, will make you forget you’re sitting in your spare room!  It’s like that smell or sound I mentioned earlier – you’re mentally transported back to the source.  I recently trialled the PMDG 737-800NGX in the simulator, and the first thing my girlfriend in an adjoining room exclaimed was “that sounds like a real plane”.  

The recently released PMDG 737NGX has an exceptional sound package; however, not everyone flies this aircraft model.  What is available to augment or replace the default flight simulator sound files?

Turbine Sounds Studio (TSS)

Turbine Sounds Studio (TSS) produces a variety of different sound packages that are direct recordings of the real aircraft engine sounds.  The sounds have been professionally recorded from specific aircraft types and in my opinion are exceptionally good and eons ahead of anything supplied by Microsoft. 

The package to purchase for the B737NG is the: Boeing 737NG CFM56-7B HD Sound Pack for FSX.  If you fly the older classic series B737, TSS also produces a sound package specific to the 300,400 and 500 series aircraft.  To actually hear a sample of the sounds, I recommend your navigate to their website at http://www.turbinesoundstudios.com/

TTS – Software Installation

The software provides you with an executable file, which when selected, will download to your desktop a “sound” folder containing a number of engine, instrument and ambient sounds specific to the aircraft type.  It’s just a matter of backing up your original sound folder in the aircraft of choice and copying the TSS sound folder in its place. 

Hpw To Add Custom Sounds

If you’re not happy with every sound in the package, it’s quite easy to remove or replace a particular sound with another favourite.  Search for the sound folder, usually located within the aircraft folder (FS10/sim objects/aircraft).  Within this folder you will discover various sounds and a sound.cfg file.  If there are no sound files within the folder, they maybe aliased to another folder in another aircraft. Open the sound.cfg file and note the folder/file location.  Follow the trail until you actually discover where the .wav files are stored.

It's important that when you replace sounds, that the replacement sound is in the same format and has the same file name as the file you are replacing.  If the file name is different, you will  need to alter the specific parameter in the sound.cfg file to reflect the file name change.  The same is for the location of the sound (if this if different).  The sound.cfg file must have the correct name, format and location of the actual .wav sound. 

Always back-Up Before Editing

Always back-up the folder and files you wish to edit BEFORE editing anything.  If you make a mistake or something is not quite right, it's then easy and straightforward to put your system back to where it was beforehand.

In my set-up I am using the base NGX sound pack installed into the FS9 737-800; but I have customized a few of the sounds to those that I prefer.

If you want a more or less accurate sound set for the B737, but don't want to go to spend the time hand-picking, renaming and customizing your sound files, then either give TSS a fly or use the PMDG NGX sound set, which is a tad more realistic than the set provided with the PMDG FS9 B737.  Whichever set you choose (or combination thereof), it will be far better than the default sound that comes packaged with flight simulator. 

In a future post I’ll tackle the issue of separating sounds to different speakers on different networked computers.  This allows you to have ATC through the headset, engine sounds left and right of the flight deck and other sounds played through another pair of strategically placed speakers..

Well, I’m more or less pleased with my sounds.  Should I throw some avgas on the carpet to get that aviation smell….

Friday
May182012

B737 Cockpit Companion Guide by Bill Bulfer - Review

The B737 Cockpit Companion is a well known guide within the flight simulation community, having been published in several formats; each dealing with a specific release of a Boeing 737 aircraft series.

The guides, written by retired airline Captain Bill Bulfer, are very specialized and unravel each of the many B737 aircraft systems.  The 737 NG Cockpit Companion 600/-700/-800/-BBJ & BBJ 2 investigates the following subjects:

LEFT:  The companion may look small, but the information it includes is detailed and informative.  The small size allows easy storing in the throttle side pockets.  In my opinion, this guide is essential reading and answers many questions often asked by flight deck builders and virtual pilots.

CONTENTS

  • AFT Panel
  • Forward Overhead Panel
  • Glareshield Panel
  • Captain’s Panel
  • Centre Panel
  • First Officer’s Panel
  • Forward Electronics Panel
  • Control Stand (throttle)
  • Aft Electronics Panel

It’s important to note that this guide provides much more information than just indicating a name for something.  Each system area’s functionality is explained in detail along with comprehensive sketches, diagrams and fold out schematics. 

For example, in the Captain’s Panel section, there are several pages that explain, the elements that make up the Pilots Flight Display (PFD) and Navigation Display (ND).  There are two pages that deal only with the speed tape providing information dealing with the various options indicated by the tape during ascents and descents. 

Another page details the intricacy of Navigation Performance Scales (ANP and RNP) providing operational information on how to read and decipher the scales in relation to whatever flight mode is set on the MCP. 

A final example is several pages that detail the functionality of the EFIS unit and what exactly occurs when you push a button on the EFIS unit.

Flight Deck Builders

The guide is essential if you’re putting together a flight deck simulating a B737.  Apart from systems information, the guide indicates switch functionality, such as annunciators, and provides information to which lights illuminate for what functions and when.

This said the guide is not a procedures manual; it is a technical reference manual.  The content will not provide instruction on how to fly the B737.  Rather it provides a detailed study of each system and provides information explaining the relationship between systems. 

No matter what your skill level, It’s a very handy reference and I’m often leafing through the pages to check on something that I don’t quite understand.

Pocket Reference - PFD/ND Flags, FMC Messages

Often when you fly, a message will show on the Pilot’s Flight Display.  I’ll be honest I cannot remember what all the acumens mean, and often you don’t have the time, because of the flight phase you are in, to wade through a guide to find the information. 

Enter the pocket reference guide.  This small and very handy leaflet guide outlines all the PFD, ND flags and FMC messages providing a brief description of the flag displayed.  The pocket reference is sold separately to the cockpit companion.  It's size is 10 cm x 5 cm.

Written by an Aviator for Aviators (real or virtual)

The cockpit companion, written by an aviator for aviators, is very concise, easy to read and understand.  As with its sister companion, the FMC Guide, it’s a high quality production.

If your serious about how you fly your simulator or are developing your own simulator project, the Cockpit Companion is certainly a must have in your training material.

The guide that is most relevant to the B737NG is titled: The 737 NG Cockpit Companion 600/-700/-800/-BBJ & BBJ 2

It can be purchased from Leading Edge Publishing.

My rating 10/10

Please note that this review is my opinion only and is not endorsed.

Saturday
May122012

Striving For Realism - MCP, EFIS - AFDS & MIP Lighting

One aspect that everyone strives for when building a flight deck is authenticity.   We try to mimic the real flight deck whenever possible.    This isn’t possible with everything, and different people have varying perceptions to what is a suitable aesthetic compromise.   Equally, flight simmers become fixated with certain aspects of their flight deck. 

I know simmers who fastidiously try to replicate the switches of their overhead to replicate the real B737 switches, or try to mould their glare shield so they fit and look “just right”.  I have always been fixated on the MCP unit; I wanted the unit to mimic the appearance of the real unit as much as possible.

I was a little disappointed when I discovered that the CP Flight MCP and EFIS unit I was using, did not fit snug into the FDS MIP. There was small vacant gap along the edge of the unit when fitted into the MIP.  Further, at certain angles the MIP and AFDS flood lighting could be seen along the edge of the MCP.  I thought the latter was particularly unrealistic.  I was incorrect….

I recently came across a selection of photographs taken inside the flight deck of an Alaska Airlines B737-700 (image above).  I was very surprised (if not pleased) to observe that the MCP and EFIS unit had a gap around the edge of the unit and the MIP and AFDS flood lighting could be seen shining along the edge of the MCP unit - exactly the same as in the simulator.

I now can sleep soundly knowing that what I look at in the simulator is very similar to that of a real aircraft.  :) "just kidding - I can sleep anywhere"

I've made the image larger than normal to show the detail I am referring.  Please note that this photograph is copyright and cannot be used without permission.

Monday
May072012

Are You Thin-Skinned - News Article: Depressurisation of B737 

The plane is America's most popular model.  But aviation experts worry that America's most popular airplane is prone to cracks in its skin.  This problem showed itself in the classic series and has been carried forward into the NG series.  Interesting reading.  Click the below link to read the off-site article.

An Investigative Report

Sunday
May062012

Headset Communication - Flight Sound X Adapter - Review

Occasionally you come across a device which really makes your simulation life simpler.  I wanted to use the David Clark headset (model H10-13-S) I have owned for sometime in the simulator; however, the two plugs on the headset are the large style plugs suitable for insertion into an appropriate audio module in the real aircraft – not a computer sound card.

Real Headsets Verses PC Headset

Apart from the obvious difference, a real aviation headset is constructed to a very high standard, is robust, and provides a high fidelity sound rarely replicated by an inexpensive PC style headset.  Unlike a PC headset, real aviation headsets are designed to produce excellent sound whilst providing maximum buffering of ambient sounds (aircraft engines, wind, etc). In the simulation world, ambient sound can be dogs barking, cars driving down the street or daughter's yelping... 

Flight Sound X

The Flight Sound X adapter allows you to use a variety of real aviation headsets with your simulator, to filter out engine and ambient noise and hear and communicate with air traffic control (VATSIM, etc).  It’s as easy as plugging in the two plugs from your headset into the device and flying – it is that easy!

The device does not require a separate power source, is small, and connects directly to the USB of your computer via a USB cable.  WIN7 64 bit recognises the device on start-up and additional software and drivers are not required.  A small LED light on the device indicates the unit is operational (red light).

Initial device set-up requires you open the sound module in Windows, navigate to the appropriate menu and change a few settings within your sound card to allow sound and microphone ability to be transferred to your headset.  Instructions (with pictures) are supplied with the device, so you cannot make a mistake – even if you do not read English.

A benefit to using this device is that it’s small and can fit more or less anywhere within your flight deck.  Another pleasant surprise is the device’s construction; it is made from aluminium (painted black) rather than plastic.  As such, it looks quite attractive and is far more robust than plastic counterparts.  Another benefit is the actual placement of the plugs which is at the side of the device rather than at the top of the device.  This ensures that your headset cable and plug are not in a position where you may accidentally stand on them!

Technical Details:

  • USB 1.1 and 2.0 compatible
  • Plug and Play with Windows 7/Vista/XP and Mac OS X
  • Uses standard General Aviation headset connectors (PJ-068 and PJ-055B)
  • Supports headset impedances of 100 to 600 Ohms
  • Supports Mono and Stereo Headsets
  • Compatible with standard microphone types (electric, dynamic and powered dynamic)
  • Powers microphone bias (+9V) from USB port (no external power needed)
  • Zero delay voice feedback (side tone) feature
  • Output frequency response (20Hz-20KHz)
  • Weight: 100g
  • Size: 65 mm(L), 55 mm(W), 25 mm(D)
  • Compact, robust, anodised aluminium enclosure  

Made in New Zealand

The device is made in New Zealand.  The Kiwis usually make innovative and functional products – good work New Zealand…

If you navigate to PC Aviator (Australia), they have a good blurb on the product which has Frequently Asked Questions section.

The Flight Sound X website is www.flightsounds.com

This device would have to be the simplest item I have purchased, set-up and used with flight simulator.  And it WORKS too!

My rating is 10/10

 

In a future post we will discuss how to separate sound, so you can hear engine sounds from one pair of speakers and ATC, call outs and navigational aids through the head set.

Please note that this review is my opinion only and is not endorsed.

Tuesday
May012012

NAV 1/2 & M-Comm Radios by Flight Deck Solutions - Review

This short review is for the NAV 1/2 Radio modules and M-COMM communication module produced by Flight Deck Solutions. 

As both modules are similar in construction, I will discuss them together.

The NAV module is a stand-alone USB driven Radio Management Panel. This single channel radio unit is designed to handle NAV frequency selection and management.

The M-COMM, a Multi-Channel Communications Radio is a highly detailed replica of the late model communications radios that incorporates COMM 1 and COMM 2 within the same module, thereby saving space in the pedestal by not having to install a second communication radio module.  For my application, the M-COMM was a good investment as I’m using a twin column pedestal rather than a 3 column NG style.

Construction and Appearance

The modules are constructed using the same technique that FDS construct their Main Instrument Panel.  Each upper panel is made from CNC machined acrylic which produces a very crisp finish and allows any lettering cut-outs to be very well defined.  The modules incorporate dual concentric rotary encoders with stainless stems.

High Quality

The knobs and switches, which are custom machine injected, are true to life and are tactile in feel.  As you click through the frequencies the movement is stable and well defined.  There is no catching as the knobs are turned.  The push keys on the units are plastic molded, back-lit and work flawlessly; they do not stick in the down position when depressed, and click back into position when pressure is released.  The frequency displays are 7 segment digits and are very easy to read.  Digit colours are in amber yellow for the NAV units and warm white for the M-COMM unit. 

The upper panel of the module is attached to the electronic circuitry within the lower section by a metal backing plate; this increases the strength of the unit and assists in the dissipation of heat.  An electronics friend had a look at the modules are seemed impressed with quality of the electronics board.  What this amounts to is a well presented piece of avionics that accurately replicates a real B737 module 1:1 in size.

No System Boards

The modules do not require control boards - they are stand-alone USB devices.  The decision to incorporate all functionality within the modules minimizes the wiring required and the problem in finding space to attach a system board.  This is a very important point that needs to be reemphasized, as finding places for various system and I/O cards can be very challenging within the confines of a flight deck.  FDS’s decision to incorporate most of the electronic components into the actual module, by layering boards within and under the module, is to be commended and seen as a positive step forward in flight deck building.

 

ABOVE: You can observe the very cleanly constructed dual layer (triple?) electronics board and push clip which connects 5 Volt power for IBL.  Note that the electronics board is not flush to the edge of the module; thereby, allowing the module to drop easily onto DZUS rails (drop & fly).  Also note the inclusion of DZUS fasteners.

Boeing Grey

All FDS B737 series modules and panels are professionally painted in Boeing grey.  Rather than one coat of paint which can easily be chipped, FDS utilises several thin coats to increase the durability of the unit’s finish.  Although this last comment may appear token, the quality of paint is important.  The modules will be used for many years and during the course of operation, you will be placing pens, clipboards, charts, coffee cups, etc on the center pedestal and the modules.  Further, as the units are flat, dust will accumulate requiring dusting and cleaning.  Low quality paint will scratch, fade and wear thin with time.

DZUS Compliant

If you are utilising real aircraft parts in your simulator, in particular a center pedestal, then any module that is DZUS compliant is advantageous as it allows for the module to be dropped directly onto the DZUS rails and secured by the DZUS fasteners.  All modules produced by Flight Deck Solutions can be secured using DZUS fasteners.

Integrated Back-Lighting (IBL)

IBL (proprietary design) is supplied with all FDS modules.  Real aircraft bulbs are used to illuminate the panels and modules.  One of the main advantages of IBL is the “throw of light” produced from a bulb in contrast to that of a LED.  The area of coverage from bulbs is relatively even; where as the light spread from an LED is minimal– almost pinpoint.  This is because LEDS are a very precise light source.  The only way to achieve a similar light coverage to bulbs is to use several LEDS mounted in close proximity to each other.  One area where the use of bulbs verses LEDS is obvious is the back-lit lettering; bulbs allow all the lettering to be evenly lit.

Other manufacturers of avionics modules use LED lights which do not replicate the same colour temperature or appearance of real aircraft lighting. 

The IBL is superb.  The only downside of IBL (if there is one), and this really doesn’t deserve mention, is that the bulbs generate quite a bit of heat.  The life of a bulb is also less than a LED and I am not sure what the lifespan of an IBL bulb is.

To view a good video of how FDS install IBL into the modules, check out the FDS IBL video here.

Set-up of Modules & Software

The modules require software which can be downloaded from the FDS website.

The software is very easy to use and installation self explanatory.  Configuration of the modules is done via the software and involves indicating which NAV module is operated by which pilot (Captain or first Officer).  The MCOMM module uses the same software and you check the option for this module during set-up.

LEFT: FDS IBL Panel Power Distribution Unit - the size of a credit card.  red wire connects to 12 Volts and coloured wires connect to 5 volts for IBL.

Once installed, a sub menu will be created in the FSX menu visible on the main screen.  The sub menu will include the modules you have installed.  After starting FSX, you need to turn on the modules by clicking the menu and sub menu.   I am not sure, but there is probably a method available to have the modules automatically turn on when FSX starts.

Connection to the computer is via USB.  Back-lighting requires a 5 Volt power source and installation of a FDS IBL Panel Power Distribution Unit (FDS IBL DIST).  This small card is needed to share the power between the various modules.  It’s all pretty straightforward and involves connecting some prefabricated wires with clips to the rear of each module and to the card.  The card is then connected directly to the 5 Volt power supply.  I secured the card I have within the innards of the center pedestal.

Reliability and Performance – Software and Modules

Software

Once the software is configured, the modules work flawlessly. 

I did have some issues with the software maintaining contact with the modules via USB.  For some reason, the software would continually drop out and require re-starting.  I worked with Steve Cos to solve this issue, and despite not really discovering the reason for the drop outs, a new release of the software appears to have rectified the issue for the most part. 

It’s important to note that my problem appeared to be an anomaly with my computer system.   Steve hadn’t witnessed any similar occurrences on any of the other computers he had set-up to run the software.  Despite this anomaly, Steve worked with me and the software designer to solve the issue.

If the radios do drop out, it’s easy to reinstate them by mousing over the FSX menu and selecting the FDS radio and multi-radio sub menus.  This will re-start the radio software.

Modules

When altering frequencies with the rotaries and spinning the knobs very quickly, there is a slight time lag for the frequency digits to catch up with the turning rotary.   This time lag may well be system dependent and/or a response to the limitations of USB.

As mentioned earlier, the frequency digits are super sharp, well lit, and the knobs and switches very well made and tactile.

In my opinion, of the modules I've used to date over several years (open cockpits, CP Flight, SISMO Solicones and Go Flight), those produced by FDS are probably the best on the market - second to the real thing.

Support

Support from FDS is either directly via e-mail or by a dedicated forum.  The support provided by FDS is outstanding and all e-mails are answered in a timely manner.

Quick List – Pros & Cons

PROS

  • Well designed & constructed
  • Excellent workmanship
  • Superior product in many ways
  • Realistic Integrated Back-Lighting (IBL)
  • Realistic quality machine-injected switches & rotaries
  • 1:1 to the real B737 series aircraft
  • Very high attention to detail
  • DZUS compliant (drop & fly)
  • Easy to use and set-up software

CONS

  • Expensive price (subjective)

Overall Opinion

I am very impressed with these modules.  They are solid, well constructed and the attention to detail is as you would expect from Flight Deck Solutions.  The quality of the modules is very high and suits the high end enthusiast to professional market.

My rating for the software is 8/10

My rating for the modules is 10/10

Please note that this review is my opinion only and is not endorsed.

Wednesday
Apr252012

Populating the B737 Center Pedestal

The centre pedestal I’m using is a real aviation part procured from a South West B737-400 series aircraft. The pedestal came attached to the throttle quadrant and is the more uncommon two-column style for this series aircraft, rather than the three-column NG style.

I was reluctant to destroy a piece of aviation memorabilia, so rather than cut the pedestal from the throttle and discard it, I decided to keep the two-column pedestal and limit myself only to essential avionic modules.

LEFT: A mix-match in colour and manufacturers.  The center pedestal is a real aviation part as is the throttle unit.  The fire suppression panel came from a scrapped B737-500 whilst the F/O Audio Control Panel (ACP) came from 500 series aircraft.  The other modules are: FDS NAV & M-COMM and a  ATC transducer module made by CP Flight in Italy.  For those unfamiliar with a real pedestal, the flat pieces if metal with the light green paint on the upper side, fold down and are aluminium coffee cup holders !

Apart from the nostalgia of using a real bay, I really like the DZUS rails that are incorporated in a real bay which allow you to drop the various modules into place.  To read about DZUS fasteners, navigate to my earlier post.

No International Standard  - Variation

There is no international standard established to indicate which model/type avionics are installed in a center pedestal; more often than not, it will come down to the type of aircraft and a particular airline’s requirements.  Early series B737s were fitted with a twin column pedestal which minimised the number of modules that can be fitted.  Later model B737 aircraft and the NG series incorporate a three column pedestal to allow installation of the latest navigation and communication equipment.  There are benefits to the thinner two column pedestals, the main positive being more room to climb into the flight deck.

All B737s will have as a minimum the following avionics installed:  Fire Suppression module, NAV1/2 COMS 1/2, ADF 1/2, audio, rudder trim and transponder.  The important modules will be duplicated for First Officer use and redundancy should a failure occur.  Depending upon the aircraft series, the following may also be installed: thermal printer, HUD set-up, radar, cargo door panel & floodlight switches, alternate communications, etc, etc (the list is almost endless).  Much of what is installed depends on the use of the aircraft, civil regulations in the country of use and the requirement of the particular airlines.

Module Location

As with colour, there is no standardization to the location within the pedestal for any particular module - perhaps with the exception of the fire suppression module and NAV 1/2 module which (usually) occupy the forward part of the center pedestal.  Modules are fitted wherever they fit and in line with whatever specification that the airlines requires.  For example, I've observed Audio Control Panels (ACP) mounted toward the rear of the pedestal, which I believe is the favoured position, and also towards to front of the pedestal.

LEFT:  Note the ACP units are located further forward than what is considered the norm.  Also note the rudder trim module mounted in the centre of the pedestal and the rather larger thermal printer (?) toward the lower right. 

Another interesting aspect to observe is the different knobs on the NAV and ADF radios.  Often simmers became "mentally entangled" in attempting to standardize everything across their simulator.  This is not necessary and actually is more realistic if you mix-match slightly.

This pedestal is mounted within a B737-700 aircraft and represents the more usually found three column pedestal in this series aircraft.  The pedestal I am using came from an earlier 400 series aircraft and is the two column type.

I’ve populated the center pedestal with the following modules:

  • NAV-1 (Flight Deck Solutions)
  • NAV-2 (Flight Deck Solutions)
  • M-COMM (Flight Deck Solutions) new style module that incorporates all radios in one module
  • ADF-1 (CP Flight)
  • ADF-2 (CP Flight)
  • Rudder Trim (CP Flight)
  • ATC (transponder) (CP Flight)
  • Fire Suppression Module (real B737 unit converted for FS use)
  • Audio Control Panel (2) (ACP) (real B737-500 unit – only wired for lights at the moment)

Maintaining Brands – almost impossible

I had wanted to maintain the same brand of modules across the sim to minimise the number of different system cards and interfaces, however, this was difficult to do. 

Flight Deck Solutions, a premium upper shelf supplier of simulation parts to the professional and enthusiast market, do not currently produce an ADF radio module.   Further, FDS do not produce an older style ATC (transponder) module; they only manufacture the newer push button type and I favoured the older style.

CP Flight produces some excellent modules with a very easy to use daisy chain system for linking the modules together; it would have to be the easiest and less hassle-free system on the market.  As I already had the older style CP Flight transducer module left over from my older simulator, and am using the CP Flight MCP (which is required for daisy chaining if you do not use thier "black box"), I decided to incorporate this module.

I would have also used the ADF radios made by CP Flight, however, at the time of writing these modules are unavailable and there is no date determined to when they will be available.

Real Modules

Nothing beats real modules aesthetically...  I am hoping that as the project develops to replace some of the reproduction modules with real B737 modules converted to flight simulation use.  Currently, I only have the fire suppression module and Audio Control Panel (ACP) converted.  More research is required to learn how to convert other modules.  Perhaps real ADF modules :)   An ongoing project!

SISMO Solicones

Therefore, a relative newcomer to the scene attracted my attention – a Spanish company called SISMO Solicones.  Their products are reasonable quality for the price paid, are 1:1 ratio to real Boeing modules, use Ethernet rather than USB, and relatively easy to configure. 

I was very keen to trial Ethernet as a method to connect modules to the computer.  In a future post, I will review the actual modules and the benefits of Ethernet instead of USB.

Avionics Mania

Unless you have an unlimited budget, or have “module sickness” necessitating every module possible, you may want to think about how often you will use a particular module.  Navigation (NAV 1/2 & ADF 1/2) and communication (COM1/2) modules will be used on every flight; therefore, it’s best to purchase a high end module for consistency and reliability. 

The rudder trim module and Audio Control Panel (ACP) are rarely used, with the exception of engine out operations and for turning on/off the audio for the various navigational aids.  The later can be particularly annoying when tracking an active ADF.

This is a side benefit to using a two column pedestal:  there is less room so you can only select those modules with provide required functionality.  The extra space also helps when climbing into the flight deck  :)

Module Size – Size Matters!

It’s very important to check whether the module will fit correctly to whatever pedestal you are using.  If you’re building your own pedestal without rails, then this isn’t much to worry as you can easily fashion a template to drop the modules into.  However, if you’re using a real Boeing part, you will need to ensure that the modules are built in such a way that they drop into the existing rail system in the pedestal, otherwise you may need to alter your rails.

LEFT:  Note the electronics tab that needs to clear the DZUS rails for installation.  A poor module design if using a real pedestal.  If I had know this before purchase, I'd have selected ADF radios from another supplier.

ADF Radio Modules – Attaching to the DZUS Rails

The avionics modules made by Flight Deck Solutions are literally “drop & forget” as these modules are DZUS compliant and fit the DZUS rails perfectly.  The ADF radios from SISMO are a different matter.  Each of the modules has a small tab on the electronics board which was too wide to navigate past the DZUS rail to slide into the bay.  This was a major issue as the module cannot be dropped onto the rails.  Why SISMO designed them this way is beyond me, as many serious simmers use real aircraft center pedestals.

Cutting the Rail – Delicate Operation

Although I was reluctant to cut the DZUS rail, I realized that this was the only method available to correctly fit the SISMO ADF modules.  The rail had to be cut and a portion removed that corresponded to the size of the tab. Removing a portion of the rail would allow the module to then be dropped into the pedestal. 

The DZUS rails are attached at regular intervals to the inner side of the pedestal by several aluminium rivets.  The rivets are not moveable and unfortunately a rivet was located directly where the rail was to be cut. 

After checking my measurement more than three times, I used a dremel power tool and small metal saw to gently cut into the aluminium rail until flush against the edge of the pedestal.  The cut piece of aluminium rail then was able to be removed; however, the rivet body remained.  I then used a metal file to carefully grind away the end of the rivet head until flush with the pedestal side. 

In addition to this, each of the attachment holes of the modules needed to be enlarged slightly to accommodate the male end of a DZUS fastener.  This job was relatively easy and I used a quality drill bit to enlarge the hole.  A word of caution here – SISMO do not use metal backing plates, so if you’re over zealous with a drill you will probably crack the plastic board.

Once the sections of DZUS rails were removed, it was only a matter of dropping the radio modules into the bay and securing them with DZUS fasteners.

System Cards & Wiring – Location, Mounting & Access

I was “surprised’ at the number of cards required to use SISMO modules.  An Ethernet card is required as is a daughter and servo card.  There are also two power sources: 5 volt powers the small servo (motor) that moves the rudder trim gauge, and 12 volt powers the module back-lighting. 

My main concern was where to mount the cards.  Initially, I was going to mount them under the main simulator platform, but access for maintenance was a problem. I decided to utilise the inside of the pedestal beneath the modules.  This area is rather cavernous and a good place to house the cards and wiring needed for the modules (out of sight and out of mind).

LEFT:  SISMO rudder trim and ADF module with power pack.  The rudder trim is quite a good reproduction of the real unit, however, it lacks finesse in its final construction.  I may switch the unit to a CP Flight rudder trim module in the near future.

Constructing an Internal Board – to attach cards to

I cut a piece of thin MDF board to roughly the height of the pedestal interior and fitted it in such a way that it created a vertical partition.  To this board, using both sides, I attached the various cards needed.  To ensure that the flat cables had enough room to reach the various cards, I cut a slot in the center section of the board.  I also made sure there was enough room at each end of the board to allow cabling to snake around the partition. The most important point to remember is to ensure that none of the cards touch the metal sides of the pedestal or each other; to do so will cause an earthing problem. 

Wiring wasn’t much of an issue, as SISMO supplies prefabricated flat wiring with plastic clips.  All you need to do to attach the correct clips to correct attachment point on the card – very easy with absolutely no soldering.  As the Ethernet card is mounted within the pedestal, the only wires that need to be threaded through the lower throttle section of the pedestal are the power cable and the Ethernet cable.  The later connects to the Ethernet switch box that is mounted to the shelf of the FDS MIP.

The pedestal innards are now full of intestinal-looking wires attached to an assortment of cards.  It looks messy with all the wiring, but as the wires are flat wires with solid connectors, it is very secure and logically set out.  Access to the wiring and cards is achieved by removing two or three modules. 

Avionics Modules – A Review

After I have evaluated each of the modules I am using for reliability and functionality, I will post a review as a separate journal post.  I'll also post a few images of the pedestal once the twin ACP units have been fully converted to simulator use.

Tuesday
Apr172012

Look Dad - No Mouse! - CP Flight PRO MCP & EFIS Installed

In an earlier Journal entry, I mentioned that the CP Flight main control panel (MCP) PRO version I had purchased last September (before I embarked on the B737 Project) appeared to be faulty.  For some reason the MCP would not register on the USB port of the computer.  After many hours of wasted time, I returned the unit to Italy for either repair or replacement.

Just before Easter I received a replacement unit.  Paolo from CP Flight had decided to replace the electronics. 

Installation & Configuration

Installation of the CPF software and configuration of this new unit worked first time without any problem whatsoever.  Configuring the MCP to operate with Sim Avionics was straightforward and required some basic changes to the Server.exe configuration files.  I also had to clone the TCP_Client.exe and MCP.exe folders and copy these to the main server computer that has FSX and the MCP installed.  These folders and files need to be installed on the same computer as the MCP software and hardware is installed to allow Sim Avionics to recognise the device.

Simulator Start-Up Procedure

So what happens now is that I start FSX on the main server computer, then once FSX is running and the flight is open, I activate the MCP.exe shortcut which turns on the CP Flight MCP.  The process of the MCP.exe been turned on triggers the TCP_Client.exe to open and search for it’s counterpart on the network.  Turning on the Sim-A Server.exe (via a batch start file located on the client computer) allows the programs to communicate and the appropriate software to open on the flight deck.

Backlighting – An Initial Mystery

To connect the CP Flight backlighting was a mystery until SIM-A support informed me that you can either select a check box within the SIM-A server display window which causes the backlighting to be permanently on, or create a FSUPIC offset to a switch using the aircraft’s storm lights for manual activation.  I choose the later and have the backlighting set to a toggle on a GoFlight module.  This will suffice as I do not as yet have an overhead installed.

My Opinion of the Unit

The CP Flight MCP and EFIS unit has been discussed many times in various reviews and on U-Tube; the consensus being that the majority of users are very happy with the product.

The unit is well made, aesthetically looks pleasing, and works as it should.  The backlighting is very good and the green buttons that indicate whether a function is turned on or off are very visible.  The unit is quite light in weight compared with other MCPs on the market, so it must be installed solidly into the MIP to minimise movement when pushing buttons, etc.  The solenoid operated A/T switch is a nice change to the normal flick type switch and the use of replica DZUS fasteners is a nice touch.

CP Flight support is also beyond reproach.  Paolo is helpful, courteous and attempts to find solutions when a problem is evident.  I had an issue with my first MCP and Paolo spent considerable time with me working through issues attempting to find a solution.  CP Flight is not a “buy and forget” you type of company.

Major Advantage

One of the major advantages in using products from CP Flight is the very easy connectivity with other CP Flight modules.  The CP Flight family of modules are connected together by a daisy chain system.  A 5 pin (5 pole) DIN cable connects each module to each other with the main power being supplied by the MCP and its external 6 Volt power pack.  Connection to the computer is via a single USB cable.  What this makes for is a very simple, clean and modular way of installation.  There are no cards to connect or to find homes for -  nor any messy wiring.

Caveat

The only caveat is that the size of the MCP and EFIS are not an exact 1:1 ratio to a real B737 MCP and EFIS unit.  The CP Flight instrument is slightly narrower that the real module.  Whilst this is not a major issue, it does pose a slight problem if you’re using an FDS MIP which is sized accurately to the real part.  To allow for a secure fit to the FDS MIP, an additional bracket assembly is required, and even then there is a slight gap between the MIP and MCP unit.

This brings me to an interesting point.  Not all MIPS are the same size.  CP Flight is used almost exclusively with the MIP produced by Fly Engravity, so it maybe that their MIP is lightly smaller than the MIP produced by FDS (in relation to the area where the MCP is installed).

Nice to Fly without a Mouse….

Whatever the difference in size, It’s very pleasing to be able to fly without a mouse and have something to fill the gaping hole in the MIP.  I’ve solved the issue of the spacing difference by cutting some thin acrylic to the appropriate size and painting it Boeing grey.  Once fitted, you barely notice the slight gap.  Sometimes you have to compromise...

Although this post is not a review, if pressed to give a rating it would be 8.5/10

To see further pictures, navigate to the Images Section / MCP & EFIS Units (internal link)

Now that the MCP and Captain EFIS is fitted and working, I need to order an addtional EFIS unit for the Flight Officer side. 

Next on the agenda will be to populate the avionics for the center pedestal. 

Friday
Apr132012

Sim Avionics Flight Software - Review

I've heard it said that a "simulated flight deck is as good as the software behind the scenes" and I agree with this comment: a flight deck with poor software is a hive for frustration, disappointment and time wastage.

It's easy to write about the features and functionality of Sim-A as they are plentiful; but, I don't want to become too bogged down in minute detail, otherwise I’d be writing a manual.  This review will not address in detail everything that Sim Avionics (Sim-A) software can or cannot do; if your interested in a full functionality list, it’s best to check their website, as functions are altered and improved upon on a regular basis. 

Before continuing, it should be noted that there are several flight avionics suites currently available on the market.  They all replicate the basic avionics functionality of the B737.  However, not everything is operational with each suite and some functions behave differently between suites.  Therefore, it’s a good idea to research what works and what doesn’t before your purchase. 

Sim Avionics is a complete avionics solution providing the avionics software needed to build a fully functioning home cockpit; no other software is required.  It has been designed to run on multiple PC's in various configurations interfacing with FS2004 (FS9) or FSX via FSUIPC and Wide Client.

Relative Newcomer

Although a newcomer to Sim-A and still learning some of the more advanced features of the software, I thought it pertinent that I make an "introductory review".

Reliability

Reliability is the most important aspect of any software.  To date, Sim-A has performed as one would expect from any high-end payware software. Overall, the software is reliable, performs well, and appears to be a robust and stable platform with consistent responses.

Certainly, it seems much more stable than some of the competitors on the market (if comments on flight simulation forums are anything to go by) and is far easier to use than some other well known brands.  But, it must be remembered that the software is only as good as the information inputted; therefore, if you try and do things that the aircraft & software is not designed to do, expect problems.

Further, you must bear in mind that no one computer (PC) is the same as another.  Different drivers, software, flight models and hardware configuration can cause any software to behave erratically from time to time.

This said, Sim-A can on occasion produce spurious results.  This is mainly associated with the more advanced auto pilot functionality and user operator errors!  

I’ve documented the issues and fixes, including some user operator errors, that troubled my installation below.

Issue 1 - Trim Tab Dancing

Now and again the trim tab will become unstable as the auto pilot continually recalculates the required pitch for the aircraft at the current speed.   The trim tab will “dance” causing the aircraft to pitch up and down. The trim dance (as I call it) occurs only on flights that have weather depicted, and it doesn’t occur on every flight.

FSUPIC to the Rescue

Although a little disconcerting, I believe the cause is not so much Sim-A, but the way the weather, especially aloft winds, are generated causing the elevator to continually move to counter weather differences.  There is a tab within FSUPIC that stops the elevator trim from operating when the aircraft is in auto pilot mode.  Since checking this FSUPIC setting (placing a tick in the box), the trim dance I was observing has decreased markedly and is now nonexistent.

Information for the auto pilot is located within the aircraft's configuration file.  If auto pilot trim issues persist then some minor tweaking of the numbers maybe required.  If this happens to you, then be rest assured that FDS and Sim-A staff will assist you with any minor tweaking to get you flying.

I’ve discovered that if the auto pilot does not provide consistent outputs (such as trim dancing), an easy method to often solve the issue is to switch the auto pilot command button off and then back on. 

Issue 2 - V-Nav Inconsistency

Replicating the more advanced B737 auto pilot functions requires complicated algorithms.  This is especially so with vertical navigation (V-Nav).  

Sim-A handles V-Nav reasonably well, although you have to keep an eye on what V-Nav is doing, espeially when transitioning from level flight to descent and approach.  On some flights, V-Nav honours the speed and altitude restrictions and transitioning the STAR to approach is accurate.  However, at other times restrictions are not followed and the aircraft will overshoot the height and speed restriction.

V-Nav always operates correctly on take-off utilizing a Standard Instrument Departure (SID).

There is no particular reason for this - it just happens from time to time.

Understanding V-Nav and what its doing can be challenging

The challenge, I have discovered when using V-Nav is two-fold.  First and foremost, you must use it within the designed capabilities of the program, and second, you must learn how and when to operate V-Nav.  If you enter data that the FMS cannot assimilate, such as an altitude that is too high or too low, for the time required to reach the waypoint, then expect an overfly of the entered restrictions.  This is not the fault of Sim-A.  It's user error

Sim-A, in my opinion is not alone with minor V-Nav issues; Project Magenta, Pro Sim 737 and others also have difficulties replicating this complicated algorithm. Indeed, real pilots are often confused understanding how V Nav operates and why it's doing whatever it's doing! 

This is one reason why V-Nav should only be used as a guide and not as an absolute.  If V-Nav, for whatever reason does not function in a method you believe to be correct, then turn it off and use the more reliable L-Nav, Level Change or Vertical Speed functions.

Issue 3 - Display Lag and Staggering

There is minimal display lag running Sim-A and FSX (using two computers). 

The gauge movement of the displays is fluid and there is no pausing as information is shuttled to and from the computer and Sim-A.  However, if “all waypoints” is selected to be displayed on the ND, then staggering becomes obvious on the Main Flight Display’s altitude tape, as the aircraft ascends or descends in altitude. 

I’ve been told by long-term Sim-A users that this is normal as the information required to display and update the “all waypoints” is very comprehensive and can easily generate an “information bottleneck”.  The solution is easy – turn off “all waypoints” when climbing, descending, or on approach.  Honestly, I rarely have "all waypoints" selected and only use this function if I am searching for the nearest waypoint to make an alteration to the flight plan.

I have not experienced any display lag or staggering issues with other EFIS functions. 

Issue 4 - Software Server.exe Lock-up

When you read this title, I can image the thoughts going through your mind.  But, this is one of those negative aspects that has a very positive twist. 

Although the software has never crashed to desktop, it has on occasion “locked up” requiring a reboot of the Sim-A server.exe.  The lock up usually occurs when I have been repeatedly doing something incorrectly, such as keying into the CDU  incorrect information, therefore; the lock-up caused by user error

If this issue should occur (for whatever reason), it's only a matter of closing the server.exe using the shutdown command tab and then reopening the server.exe window.  You do not need to close down Sim-A or FSX. 

This brings me to the positive twist I mentioned in the earlier paragraph.

Outstanding Sim-A Feature

Of the many features Sim-A has, the ability to historically re-set the software without loosing your flight details or actual flight (in real time) is probably one of the more beneficial. 

If a problem should transpire during a flight causing the server.exe display to freeze or something to stop working, you can re-set the software by closing the server.exe display and reopening it.  The interruption to your flight will be seamless, providing you depress the tab “last state” within ten seconds of reopening the server.exe display window.

This is but one of several "smart" features that are often overlooked.

Functionality Controlled by Control Panel

Sim-A’s central access point is the control window (server.exe) which is always visible on your “flight configuration” monitor. 

The server.exe display window is the core of the program and shows the current “avionics” status of your aircraft (EFIS settings, weather, terrain, TCAS settings, aircraft details, engine, hardware settings, etc).  The display also provides a handy central area in which you can tweak the aircraft’s .cfg file, FSUPIC settings, offsets and so forth.   For more detail on this comprehensive display I direct you to the Sim-A website.

LEFT:  This is screenshot of the main Sim-A interface (server.exe / control window).  From this screen you can control all of the Sim Avionics variables.  It does look complicated and there is a lot of information on the screen; however, it took me less than 30 minutes to get a rough idea what was happening and get into the air.  Menu tabs open up further screens and all settings are automatically saved on a regular basis. 

 

Features

At the minimum Sim-A will supply you with:

  • Captain and First Officer Pilot Flight Display (PFD) and Navigation Display (ND)
  • EICAS Display (upper & lower) with fully integrated EICAS messaging
  • Virtual Main Control Panel (MCP)
  • Virtual EFIS Display (two)
  • Virtual overhead panel
  • Virtual CDU Display
  • Multiple CDU Support
  • Support for Hardware MCP & EFIS
  • Complex Auto Pilot Functionality (SINGLE CH, LAND 3)
  • Sound module
  • EGPWS and TCAS
  • B737 system logic
  • Radar (weather) & Terrain overlay displays
  • Virtual stand-by instruments (vast selection)
  • Fuel & scenario loading platform (dispatcher console)

Other functionality, such as instructor station, and observer CDU is available depending upon which license type you purchase.

To see screen grabs of the display functionality of Sim-A (PFD, ND, radar, etc), navigate to the PFD page on the Sim-A website

Of course, if you are operating a full flight deck with the appropriately supported hardware you will not require the virtual MCP, EFIS, CDU and overhead displays.

Support for Add On Hardware, Flight Models & Software Cloning

Speaking of hardware, SIM-A supports many of the popular hardwired instruments available on the market.  For instance, the CP Flight MCP and EFIS units are, with some minor .cfg  file alterations plug & fly.  Similarly, GoFlight and Flight Illusion products are easily configured for Sim-A use.

Currently SIM-A supports the B737 and the B777.  Several B737 and B777 aircraft configuration files (FS9 & FSX versions) are available within the software: default model, PMDG, Posky, Wilco, XPlane and Meljet.

Another feature of Sim-A is the ability to run certain aspects of the software from different computers.  For example, you can clone the sound module to run on different computers, thereby, playing aircraft sounds through one set of speakers, and ATC commands through another set of speakers (or headset).

CDU - Background Software

No review of Sim Avionics would be complete without a short segment on the CDU.

Sim-A is the controlling software that provides the intelligence behind the CDU.  It's amazing what this software can do, and do so with reliability and consistent behaviour. 

Most pages associated with a commercial CDU are modeled and updates continue to add new features and improve on existing functions.  Some of the basic features that are modeled by the software are:

  • Indent page on start-up (weights, fuel, cost index, etc)
  • Approach reference page with VREF selection
  • Route, LEGS, Arrival, Departures & Holding pages (user controlled including approaches, STARS & transitions)
  • Progress pages (fuel, distance to go, ETA, wind, crosswind component, cross track error, fuel prediction etc)
  • Cabin calls
  • METAR (real time)
  • V-Nav & L-Nav compliant (climb, cruise and descent)
  • GPWS overrides
  • NAV radio page (ADF, VOR & ILS data)
  • ACARS
  • Captain EFIS control
  • SIM control page (separate commands to control SIM instead of using keyboard)

To see screen grabs showing the various features available, navigate to the CDU page on the Sim-A website

Further Functionality

I/O Interfacing and FSUPIC is fully supported as are FSUPIC offsets, and if your using an FDS MIP, a program called InterfaceIT provides an interface for connection of switches, lights and other modules to Sim-A. 

Documentation

A manual is supplied with the software and there are several documents (within the documentation section of the main Sim Avionics folder) that assist in the correct set up procedure. It is VITAL that you read all the documentation BEFORE installation. 

To read the Sim-A installation & operations manual, navigate to the Training Section.

For a more in-depth look at how the autopilot functions, see this document in the Training Section Autopilot Functional Examples - Sim Avionics.  This document provides an excellent review of MCP procedures in relation to take off, descent and landing (ILS & LAND 3).

Software Installation

Installation is uncomplicated.  However, there are a number of changes you need to make to several files to ensure correct operation.   Additionally, if you’re using two computers then basic networking knowledge is required, as are the programs Wide Client FS and a registered copy of FSUPIC.

Determining the correct location for the various avionics displays on the computer monitors (within the MIP) is straightforward, although fine-tuning the location on the monitor can take a little time.  Basically, you alter the length and width of the various displays within the config files.  Once you know how this is done, it's just a matter of altering the line numbers until your satisfied with the result.

When Sim-A is set-up correctly, everything is relatively painless and obvious - more or less “following your nose”.

Running a flight deck isn’t pressing a button and “presto” there it is… 

For the avionics suite to operate correctly, several programs or clones of the program must be loaded.  At the minimum this is: Captain's PFD and ND, First Officer's PFD and ND, CDU, EICAS, Server.exe, Tcp Client, InterfaceIT, Wide FS and Sound.  Depending upon your requirements and set-up, the MCP, Overhead, First Officer's CDU and the Dispatcher console may also need loading.  The window displays are opened by clicking the .exe shortcut files that the program installed to your desktop.

To minimise the time in loading and to be user friendly, a handy program has been included with Sim-A, hidden within the documentation folder; it is a start-up batch file. This program allows to you start all the functions and displays with the click of one button.

I've compiled a short video showing how the program automatically opens and loads the software using the batch file.  In my set-up, Sim-A is installed and operates from my second computer (client). 

Double click to open and close full screen viewing.

Video showing operation of batch file.


Video showing the various functionality available via the main display server.exe window.

Ownership and Support

Sim Avionics is the preferred avionics suite of Flight Deck Solutions.  If you purchase an integrated MIP from FDS, Sim-A is the flight software that will be supplied. 

Support for Sim-A is provided by the software’s main engineer and FDS staff.  Help can be obtained either via the active support forum (on the FDS website) or via e-mail.

Continual Development & Financial Investment

Sim Avionics is not an inexpensive investment, however, it’s pleasing to see continued development of the software; updates that add or improve on existing functionality are released on a regular basis.  Furthermore, the software designer is open to suggestions from users on how to enhance the software.

At the time of writing, if you purchase Sim Avionics through Flight Deck Solutions then the price of the software includes full support and updates for an unlimited time period. 

Recommendation & Overall Score

Sim Avionics is a stable, well tested and tried software platform that provides most of the real-world avionics of a B737 jet-liner.  The software is easy to install and use, however, advanced knowledge is required to use some of the advanced features such as FSUPIC offsets and the like.  All avionics software has issues from time to time, and Sim-A is no different, but the ongoing development of this software and a solid support structure can only be seen as positive.

To investigate Sim Avionics more closely, visit their website - Sim Avionics Website.

My Rating is 8.9/10

Please note that this review is my opinion only and is not endorsed.

Thursday
Apr052012

Wings & Arcade Games

Real-world pilots, whether military or civilian based, earn their wings.  Wings are a symbol of the time, study, work and effort that an individual has gone through to receive their pilot rating.  

In the military, receiving your wings represents more than just training.  For many, it’s the inclusion of being part of group of similar-minded individuals and allegiance to a particular squadron or unit with its inherent history. 

LEFT: Embroidered pilot wings - QANTAS

For example pilots joining 19 Squadron in the Royal Airforce become part of the history of the squadron which began operations during the First World War and included during the Second World War, pilots who flew in the Battle of Britain.  QANTAS pilots become part of the history of the airline, which began in the Northern Territory and is one of the oldest airlines still flying today with its original name. 

So where am I going with this?  Most of us are NOT real-world pilots, although many “simmers” may have a flying rating of some type.  To fly (correctly) a fully functional simulator still requires in-depth knowledge, time, study and effort on behalf of the person building and flying the simulator.  All too often, the task of learning to fly the “right way” is lost with Flight Simulator. 

Many people enjoy messing about with FS; jumping into “whatever aircraft” they choose and flying over terrain that otherwise they may not have the opportunity to view.  There is nothing wrong with this.  But, to truly engage flight simulator and see what it can offer one has to stop and step back from the actual “playing”, and enter a world similar to that of a real-world pilot: study, work, effort and expenditure of time – to learn the basics of airmanship and then grasp the technical aspects of flying whatever aircraft you have chosen to simulate.  Learning the theory, at least initially, far outweighs the actual time spent flying in the simulator.

In some respects, simulation flying is more frustrating than real flying, as finding the appropriate study material is not easy.  There is only a limit to what books can teach you, especially when you are learning a high end aircraft such as the Boeing 737.  At some stage, you will need the guidance of a real-world pilot to instruct you in the “correct’ method to apply the techniques learned.  

So, the next time someone suggests to you that you are “just playing an arcade game”, remind them of the time, study, work and effort that you’ve expended to be at whatever skill level you’re currently at. 

Wings, no matter if they are real or virtual, are earned (if only in the time spent reading) and are not given away!